8th Ed. Two Slanns 2400

Discussion in 'Lizardmen Army Lists' started by laskoulas, May 20, 2011.

  1. laskoulas
    Skink

    laskoulas Member

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    Unnamed2400 Pts - Lizardmen Army

    1 Slann Mage-Priest
    1 Discipline; Magic Level 4
    # Higher State of Consciousness
    Lore of FIRE

    1 Slann Mage-Priest
    General; 1 Discipline; Magic Level 4; Battle Standard
    # Focused Rumination
    Bane Head
    Lore of Death

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe

    10 Skinks
    Javelin; Shield

    10 Skinks
    Javelin; Shield

    30 Saurus Warriors
    Shield; Standard; Musician
    1 Champion

    8 Chameleon Skinks
    Blowpipe

    8 Chameleon Skinks
    Blowpipe

    6 Terradon Riders
    Javelin


    6 Terradon Riders
    Javelin


    5 Kroxigors
    Great Weapon
    1 Kroxigor Ancient

    3 Salamander Hunting Packs
    9 Skink Handlers
     
  2. Skink Skirmisher
    Skink

    Skink Skirmisher New Member

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    reaaaaaaaaaaaaaaaaally cool!!!!!!!!! if i were you i would choose the Lore of LIFE for the one Slann to support the saurus...and i want to ask you why salamanders and not razordons?
     
  3. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Razordons are too situational. They also do not earn their points back consistently. Salamanders will earn their points back the first time they fire on a unit. They also can march and shoot (giving them a 22 inch range when they march-if you roll a 10). The -3 to the armor save helps with the wounding of even high armor models. The automatic panic check is a good thing as well. Also, because they are warbeasts, they have the swiftstride rule (3d6 on charge and flee). You should almost always flee with them though (unless you can use them to redirect).
     
  4. laskoulas
    Skink

    laskoulas Member

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    Indeed salies can reduce the numbers dramaticaly of any Infantry unit with To3 (if u boost them and with Flame Sword ... even stronger To can melt) , the best positioning imo is 6-8 (pref8) inches away from enemy troop , then unlease hell :p.
    The problem on this list is the 2 units of terradons.
    On some games they play very good , on some others no and are points were always i lost.
    Thats why i remove them on 2 Slanns Version 2 (to be more point denail)
    As for lore , ok Life is good , and Shadow is aswell good , fire is nescesery imo , but for make my oponet thinks twice were he ll move his bane head character-lord-hero i took Death :p
    Those 2 lores works good together (fire/death).
     
  5. Skink Skirmisher
    Skink

    Skink Skirmisher New Member

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    how do you find a Carnosur, the Terradons(e.g.EoG or the Blowpipes), and Chakax?
     
  6. Danger Goat
    Skink

    Danger Goat New Member

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    As quietly as possible.
     
  7. Eladimir
    Salamander

    Eladimir New Member

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    I really think you need another block in there somewhere. the 5 Kroxigors are cool but another square of 5x4 saurus warrior I think would be really helpful.

    Looking over your list though you have a hell of a mobile army so if you can keep from getting pinned somewhere you might be able to wear him down.

    Flaming Sword on the salamanders (especially if you keep them as a 3 unit) would do some awe inspiring damage.
     

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