1 Slann Mage-Priest General; 1 Discipline; Magic Level 4; Lore of Death; Battle Standard Bane Head # Focused Rumination 1 Slann Mage-Priest 1 Discipline; Magic Level 4; Lore of Fire # Becalming Cogitation 1 Saurus Scar-Veteran Light Armour; Shield Dragonhelm Crown of Command Luckstone 1 Skink Priest Magic Level 1; Lore of Heaven Channeling Staff Amulet of Itzl 1 Ancient Stegadon with Engine of the Gods 10 Skinks Javelin; Shield 10 Skinks Javelin; Shield 10 Skink Skirmishers Blowpipe 10 Skink Skirmishers Blowpipe 10 Skink Skirmishers Blowpipe 28 Saurus Warriors Shield;Musician 1 Champion 5 Chameleon Skinks Blowpipe 6 Kroxigors Great Weapon 3 Salamander Hunting Pack 10skinks handlers 2 slanns works perfect i just wanna see which other units can fit on the list.
what weapons are you giving the saurus? also, IMO extra handlers for hunting packs are worth their weight in gold
Hand weapon (and shield) parry is always good and i prefer it than 5 more attacks str4. i agree for extra handlers , is more attacks on cc , and more randomize also on wounds we suffer
I find 2 lightly equipped slanns less effective than one tooled up slann. At 2400 points I find the compromises too much. One constructive point, I tend to find splitting sallamander packs into the maximum number allowed works better then concentrating them in a unit. I would run your 3/10 pack as a 1/4 and a 2/6.