Hey guys, as the title suggests I have an upcoming 2500pt tournament in late January I am starting to prepare for and I was wondering if I could get some help with my list. I know which armies I will be facing (my gaming group only) so Bretonnia, Vampire counts, Wood elves, Daemons, Skaven, Dark Elves, High Elves and Orcs and goblins (maybe an empire guy but not likely). now my list is as follows Slann Focus of mystery, Rumination and Cogitation Bsb with discipline Cupped hands Skink priest on Eotg Dawnstone 30 Saurus Musician, Standard and spears 20 Temple guard Standard Musician and Flame banner 8 Chameleon skinks 8 Chameleon skinks 2 single salamanders extra handlers Ancient steg So a total of about 2200pt as you can see im still 300pt short but im not really keen on buying and painting any more saurus right now unless absolutely necessary. So what can I use the rest of the points on without completely killing my chance of winning some games? Is 1 more saurus block of some kind needed or should i spent my points elswhere?
Well the only thing I will say is,your no where near on the minimum core points,so I would add maybe another saurus block and some skink skirmishers in there,which will give you a bit more hitting power and a little bit more chaff with the skinks.
could a skrox unit work instead of another saurus block? was sorta hoping i could avoid to paint more saurus in the near future
A decent sized skrox unit would be ideal maybe 20-30 depending on the models you have without painting and 2-3 krox. Then you could spend the remainder of your points on skirmishers. Or alternatly you could spend the points on a small unit of cold one cavalry and the remainder on skirmishers. What is your over all statagies for your units? With the smaller units of cav you need to make sure you resist the urge to go charging ahead. Save the unit for a counter charge into the flanks of your opponent Just my two pence worth lol. Hope it was helpfull in some way?
as said above, you need more core, no way around that. looks like your choice is either a 20 block of HW saurus or a 3 strong Skrox unit. personally id go with the saurus in your case and ill tell you why: what are you going to do for watchtower? assuming thats a mission, you don't have any unit that can start out in it first turn. skrox are a no-go and skinks are...skinks . now you could go the multiple skirmisher units route (id recommend javs but thats just me) and use 1 of those units if you happen to roll watchtower. that would mean 3 10 man(lizard?)-strong units of skinks with javs. gives you the perfect amount of core, leaving you 60 points for something else. my recommendation would be temple guard (see below) i know the painting is tedious, but these are the things you should be thinking about when designing a solid all-around list. on the subject of missions, blood and glory will be tough for you. a smart general will see that your breaking point lies solely with your temple guard bunker and focus the majority of his attacks in that direction. 20 temple guard is a minimum whenever i put that unit in a list and the reason being is that once you start to lose a couple, their effectiveness GREATLY decreases. the last thing you want is for your slann to be in danger, so id suggest filling the unit out just a little. drop 1 extra handler and you could fit in 4 more TG if you go with the 3 skirmisher unit route.
First of all thanks for all the replies. As far as I know The Watchtower is not going to be a factor since nobody likes it. Could a skrox unit of 24 skinks and 3 krox with a standard and musician work? would give me an additional standard for blood and glory and fill up my core requirement or alternatively a 16 skink 2 krox unit with musician and 10 skink skirmishers which would give me about 40 points to spend on whatever.
Which lore(s) do you typically play with your Slann? I would tend to build my army partially around that since you are also taking an EOTG. More points die from warmachines than anything so Terradons might not be a bad cheap addition at 90 points.
Im going with Life. I think that will help me keep my stegadons and my 2 blocks alive. So the big question is can I get away with using the rest of the points i need in core on support units ie skirmishers and skrox or do i NEED 3 infantry blocks?
I would personally try build my armg around 3 infantry blocks. The skrox unit could do that nicely and quite cheaply while being slightly more versatile than saurus. The skinks how ever are pretty pants in combat lol
so a skrox unit of 24 skinks and 3 krox then. what is better, 6 wide or 8? with 6 my krox can get hit if I get flank charged but on the other hand 8 wide seem abit unwieldy and would also have less ranks.
id go with 6 wide. if they get flanked, they are most likely gone anyway. their strength lies in using their speed to do some flanking themselves or to ruin some light cav while keeping as many ranks as possible to try and stay steadfast. i personally wouldn't bother with a banner or champ. banner gives up points when its lost, which is a strong possibility if your going kamikaze with them. extra attack from a champ is meh, id rather have 1 more body to go towards stubborn. musician is a good idea for swift reforms though. plus, adding 1 more banner doesn't change the fact that if someone wrecks your TG block or snipes your slann in blood and glory, thats game anyway
Thanks for the help. This may be because I have not yet played with my slann but in the other scenarios if i lost my tg and slann i would be kinda screwed aswell right? I Mean those 2 together is quite a big a percentage of the army and trying to win back victory points for having lost both seems hard.
you are correct, not to mention your magic phase will be crippled. it always confuses me with how aggressive people play that 20 block of TG+slann. sure its a decent combat block, but they are only ws4,I2,4+ save. that means anything remotely dedicated to cc beatsticking is going to take its lunch money (most of the time anyway). yes, i know they are stubborn and wont go anywhere (assuming they survive), but why would you want to be locked into a losing battle you can't flee from? (bye bye bsb slann). in every list a build, there is either a horde of saurus (usually 50-60) or a horde of TG (46 strong). this lets me use the TG as a flanker for the block of saurus or as the grinding, point denial, watch-my-slann-sit-here-for-6-turns-and-laugh-at-you unit it should be. remember, if units dont get cleared out, you dont give up any points. and thats what it boils down to: points . o, i typically play 3k and run 2 slann, so i tend to have a little more room for bigger point denial tom-foolery
I would probably go with sword and shield for your saurus block, should give you enough points to squeze another unit in there and meet the core requirements