8th Ed. Variety 2400

Discussion in 'Lizardmen Army Lists' started by Mitch311, Jun 9, 2011.

  1. Mitch311
    Saurus

    Mitch311 New Member

    Messages:
    67
    Likes Received:
    0
    Trophy Points:
    0
    Hey. So as I'm new to big games I am aiming to take a bit of EVERYTHING! well nearly. I just want to play with all the crazy cool models and have multiple options up my sleeve.

    So:

    Lords + Heroes

    Slann Mage - General - 410pts
    -Focus of Mystery
    -Focused Rumination
    -Cupped Hands
    -BSB (Standard of Discipline)
    Light or Life or something interesting for the randomness of it.

    Skink Priest - 425pts
    -Lvl 2
    - EoTG
    -Dispel Scroll

    or

    Skink Chief - 380pts
    + War Lance
    + Ancient Steg

    Core: 680pts

    24 Saurus HW/S + FC
    10x Skink Skirm Jav/S
    10x Skink Skirm Jav/S
    22x Skinks + 2 Krox

    Special: 565pts

    20x TG FC + Flaming Banner
    5x Chameleon Skinks
    5x Chameleon Skinks
    3x Terradons

    Rare: 160pts
    Salamander + Snack
    Salamander + Snack


    So Not including the Skink Priest/Chief I'm looking at 1815pts. Chief takes it to 2195 priest takes it to 2240.

    The whole idea: 2 Saurus Units (TG + SW) act as anvils. Krox and Ancient act as Hammers. Everything else harrasses and generally causes a fuss. I do feel like i'm lacking a bit of shooting (I like shooting stuff....)

    Now I'm torn with what to do with my roughly 200 left over points:
    ~ Buff my Saurus + TG,
    ~give my SW spears and more numbers,
    ~add in CoR (I love these models)
    ~ get 2 more salamanders.
    ~ Double my chameleon skinks

    I personally am leaning towards more Saurus maybe 6 more in each block. What would you guys do?

    I'm not power playing though I love to win (who doesn't) I'm trying to experience the army as much as possible.


    Last quandary:
    EoTG + Priest would be nice for magic defence + shooting defence and magic attacks BUT the chief with lance is cheaper and would hit harder in CC also Giant Blow Pipes would be cool for more shooty support. I think EoTG is the way to go would anyone beg to differ?

    Thanks for your time. Please give any feedback you can think of and remember this list is about variety and out-thereness.
     
  2. theodoris
    Cold One

    theodoris Member

    Messages:
    111
    Likes Received:
    24
    Trophy Points:
    18
    Hi,
    well, first off i don`t think spears are worth it you get only 1 attack from suporting attack.
    You get an extra rank that fights but they also die faster, no parry save.
    HW is cheaper and they live longer.

    EOTG:
    pro:
    *)it`s realy an good magic platform that does stuff that can`t be dispelled
    *)It`s an Stegadon
    con:
    The priest on top dies way to fast, if something comes in CC with the EOTG, they alway`s direct the attacks to the priest and he dies , he has an armor save of 2+ but T2 is realy low.
    Also shooting can be an real problem.
    Sorry for my bad english
     
  3. Benny6Toes
    Saurus

    Benny6Toes New Member

    Messages:
    69
    Likes Received:
    0
    Trophy Points:
    0
    Before I comment, I think you should play your list exactly as it is at least once. It will help you get a feel for the units you haven't played before

    I love playing an EotG, but it's a risky proposition. There is the close combat problem that theodoris mentioned, but shooting is the real risk. Once the priest is gone, the stegadon is pretty useless unless it gets into combat, but you're normally going to want to keep it behind your lines to protect the priest. this is where the problem apparent: if it's in combat, then the priest is pretty much toast, but if it's out of combat, then everything that can shoot at it probably will shoot at it.

    If you go first, then you've got a 5+ ward save to range attacks (as do surrounding units), but the odds of hitting are still in your opponents favor.

    Still, when it works, the EotG is much fun; though I wouldn't make the priest a level 2 when riding one (easy target and all).


    I like your Slaan build, but I always take Becalming Cogitation. Throwing out your opponents sixes is awesome. Not only does it negate the possibility of them getting IF (good and bad, but mostly good), it makes i pretty unlikely that they can even get the higher strength spells off in the first place. It's always on my Slaan, so I'd swap it with Focus (see Old Blood, below).

    Let your Skink Skirmishers keep their blowguns and you double your chances of poison (and get 20 points back). If you do that and drop the Standard of Discipline from the Slaan (add it to the Temple Guard; yes, you'll lose flaming attacks), then that will give you 197 points to play with.

    What to do with that? I see 2 options:
    1) Skink Priest with a dispel scroll and another with a Cube of Darkness.
    2) Saurus Old Blood with Gittering Scales, Great Weapon, and Venom of the Firefly Frog. You get a very hitty, difficult to hit Old Blood (especially if you cast Iceshard Blizzard on his close combat opponent) and you'd also have another 60 points to play with which, if you make the switch to your Slaan I suggested above, the you could take the Plaque of Tepok for the Slaan and swap the Great Weapon for Halberd on the Old Blood.
     

Share This Page