7th Ed. Very Fast 2000pts. List

Discussion in 'Lizardmen Army Lists' started by superskink3000, Apr 17, 2010.

  1. superskink3000
    Saurus

    superskink3000 New Member

    Messages:
    93
    Likes Received:
    25
    Trophy Points:
    0
    I like to play with a very mobile list. I take from the successes of many battles in history in which a mobile force wins the day.
    -------------
    CHARACTERS
    Oldblood: LA, EnSH, Sword of Striking, Bane Head, Glyph Plate, Carnosaur
    Skink Priest: Diadem of Power, Dispel Scroll
    Scar-Veteran: BSB, SH, LA, BBoC, War Drum, CO
    CORE
    10 Skink Skirmishers
    10 Skink Skirmishers
    16/2 Skrox: Standard, Musician
    SPECIAL
    5 Chameleon Skinks
    3 Terradons
    10 Cold One Cavalry: Command, Sun Standard
    Stegadon
    RARE
    Salamander
    ------------
    My strategy with this list is to pull a refused flank maneuver. The slowest unit is 6, which gives me a huge advantage over most armies. The chameleons slow any unit that has to try and cross the entire board to reach the meat of my force. The terradons and one unit of skirmishers harass those slowed units and just make a nuisance. The reason for the war drum is to allow my large unit of CoC to speedily cross the field and get into position to roll up the entire line. All of my units support the three heavy hitters and create distractions.
    -----------
    I had back-to-back games with a skaven player at my local club and absolutely crushed him. I pulled my best refused flank and left his uber unit of 40 stormvermin stranded. I wiped out his flanking rat ogres with a charge from my carno and CoC then rolled up his entire line. By the end I had lost the terradons (friggin ratling guns), half of the skink cohorts and a unit of skirmishers (I underestimated plague monks). I like how this list plays and its really fun to use.
    -----------
    Any feedback/comments is welcome!
     
  2. Gor-rok
    Terradon

    Gor-rok Member

    Messages:
    583
    Likes Received:
    3
    Trophy Points:
    16
    That's a heck of a list. It sure is hard going back to Move 4 Saurus after getting used to the mobility our faster units offer.

    Could you describe the "denied flank" strategy as it pertains to Warhammer? I've heard it mentioned many times, but I'm not sure I understand how it's supposed to be implemented.
     
  3. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

    Messages:
    454
    Likes Received:
    63
    Trophy Points:
    0
    The refused flank technique is actually quite a useful strategy. The idea behind it is to essentially load up a flank with most of your units, but make it seems like you are loading up both sides evenly. This is accomplished by putting a lot of high movement units on one side and when movement begins move them back towards your own force.

    RefusedFlank.jpg

    This shows how the skirmishing units move to support the Saurus Warriors, while most likely drawing some of the opponent's units out of position for a long time (i.e. him putting a block of warriors across from your skinks and then having nothing to fight for a while.
     
  4. superskink3000
    Saurus

    superskink3000 New Member

    Messages:
    93
    Likes Received:
    25
    Trophy Points:
    0
    The purpose of the "refused" flank maneuver is to isolate a portion of the enemy's army. By placing fast units on one side during deployment, your opponent must place units to counter them. The key to doing this successfully is to make it look like you are spreading your forces evenly. If you don't your opponent will see that you are pulling a refused flank and will place only a couple of distracting units to tie up your flankers.
    I absolutely love playing with this list. It really gives your opponent something to worry about. The look on his face when your 530pt unit (CoC + Scar-vet) never stops moving at full tilt towards his lines is priceless. It's even better when he's at -2 to hit at close range!
     
  5. Gor-rok
    Terradon

    Gor-rok Member

    Messages:
    583
    Likes Received:
    3
    Trophy Points:
    16
    Hmm... So all your units shift to one side, move up to collide with the enemy, then punch through en mass back to the other side...

    I like it! So then, if all your units are fast movers, do the ones starting on the side you're flanking to need to slow down and keep pace with the ones shifting over? Or do they move ahead of the others and perform a sort of Gettysburg swinging gate maneuver?
     
  6. superskink3000
    Saurus

    superskink3000 New Member

    Messages:
    93
    Likes Received:
    25
    Trophy Points:
    0
    Not all of your units need to be fast, I just find it works better that way. Generally I don't slow down the units that aren't refusing the flank. They just charge ahead and crush those before them. Meanwhile the units that move over protect the exposed flanks of the units charging ahead. You should give it a shot sometime, it's really fun to do, and when you pull it off it works like a charm.
     
  7. Arli
    Skink Priest

    Arli Moderator Staff Member

    Messages:
    3,158
    Likes Received:
    87
    Trophy Points:
    48
    I need to read more about strategies like this. Is there a website that gives examples of these types of tactics. I have looked through the boards on several sites and still have not found any.
     
  8. superskink3000
    Saurus

    superskink3000 New Member

    Messages:
    93
    Likes Received:
    25
    Trophy Points:
    0
    I first heard about the tactic way back in a WD magazine. They did a whole article on deployment strategies. It was before they re-did Vampire Counts, so like 3 years ago. They talked about castling, basic and refused flank. Ever since then I just tested it myself and found what's good and what isn't. I think I should make a post entirely about tactics. Keep a heads up sometime in the near future.
     
  9. Gor-rok
    Terradon

    Gor-rok Member

    Messages:
    583
    Likes Received:
    3
    Trophy Points:
    16
    I eagerly await... This sounds like a dynamite strategy.
     

Share This Page