8th Ed. VS. War machines

Discussion in 'Lizardmen Tactics' started by guitarhero, Dec 15, 2010.

  1. guitarhero
    Saurus

    guitarhero New Member

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    Poison is very good vs. war machines now, and magic is not.
    War Machines are much better now and will be very common.
    Therefore, every list should have chameleon skinks and/or some skirmish skinks.
    Do you agree?
     
  2. SeBM
    Terradon

    SeBM New Member

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    Yeah, chameleon are a must have in every army and one unit of skirmishers is always good to have. I'm planning on running 2x5 chameleons so I can take care of 2 different targets at the same time.
     
  3. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Agreed. Without chameleons, you are going to have a hard time crossing the field. Chameleons are arguably the best scouts in the game now. I eventually want to get up to 2 units of 10.
     
  4. Iggy Koopa
    Chameleon Skink

    Iggy Koopa New Member

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    Agree with the chameleon skinks...

    I have 3 units of 5 in my new list. They have been pumped up in this new edtiion, I think. Not to stray away too much from the subject at hand, but I have a questions about skirmishers in general...

    I haven't had much time to "study" the new rulebook and have just skimmed through here and there... Do skirmishers need to be ranked up now? Would it be a good idea to make a movement tray for them? I thought I read that they no longer have 360 degree arc of sight so that would mean that they now have flanks and rears. Somebody give me some insight please and sorry if this has already been discussed somewhere else on the site. Thanks.

    Iggy Koopa
     
  5. jormi_boced
    Ripperdactil

    jormi_boced New Member

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    I am currently running two units of 5 and oxyotl for fun.
     
  6. MI_Tiger
    Temple Guard

    MI_Tiger Member

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    Skirmishers rank up loosly, with about 1/2 inch between each model. They do have limited arc of sight and flanks now. I have seen some movement trays for sale (Gale Force 9 maybe?), and I've made trays for my skink skirmishers. The trays make movement easier, but they are inconvenient if you get charged since skirmishers "tighten ranks" in close combat.
     
  7. Arli
    Skink Priest

    Arli Moderator Staff Member

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    This!

    As far as tightening them up when in CC, I usually just leave them in skirmishing formation. It's not like they will make it past more than 1 or 2 rounds of combat (You would almost need snake eyes to just stay after one round of combat).
     
  8. Iggy Koopa
    Chameleon Skink

    Iggy Koopa New Member

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    @ MI_Tiger: Thanks for the response. I appreciate it. I have been debating on whether or not to make a movement tray for my skirmishers and I have decided that I will, however, I'll put spacers in between the models that are removable in order to accommodate them when they get into combat. It should be fairly easy to do (at least that's what I think in my head...). I'll post some pics when I get to it. Thanks again.

    Iggy Koopa
     
  9. vapor
    Razordon

    vapor New Member

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    I run 3 units of 7 at 2500, outside of fighting WOC they've been great.
     

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