7th Ed. War machine hunting

Discussion in 'Lizardmen Tactics' started by speedygeko, Mar 30, 2010.

  1. speedygeko
    Cold One

    speedygeko New Member

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    hi, i was just wondering how you war machine "hunt" ive seen people write about terradons and chameleon skinks but im not sure what i am supposed to be doing with them, ?charge them? shoot them? i dont know so please, inlighten me

    Cheers Geko
     
  2. skinker
    Temple Guard

    skinker New Member

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    Terradons definitely charge the war machine (20 movement speed makes this pretty easy).

    Chamo and regular skinks, I typically shoot at the war machine until they are down to one crew (which is usually after 1 turn of shooting) and then charge in with em. This is purely up to your preference though.
     
  3. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    I really only use Terradons for warmachine hunting, though once you get up close enough most things with do fine. I can see using skinks, though unless you use multiple large units of chameleon skinks, you cannot really reliably kill all the crew in one turn.
     
  4. walach
    Razordon

    walach New Member

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    realistically, neither terradons or chameleons are going to kill most war machine crews in one turn. eitherways, it's great for tying them up and stopping them blasting away your troops.

    against gun lines, rushing with just normal skinks can be useful too, especially if there's some good cover.

    magic can work too, though with most spells you need to be pretty lucky to kill the crew rather than bouncing off the machine.
     
  5. skinker
    Temple Guard

    skinker New Member

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    Not true... A unit of 3 terradons kills a repeater bolt thrower crew reliably every time. Dwarven crew are a little tougher, but you should have em dead in a couple of turns unless they're running an engineer or runesmith with the crew.
     
  6. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    Reliable Terradons will not be able to take down any warmachine crew. You have 4 S4 attacks on a 4+/3+. You should be able to get them, be reliably no. The same with any other warmachine crew. You should reduce them to one crewman most of the time, but they will not reliably kill any crew in a turn.
     
  7. Bibamus
    Bastiladon

    Bibamus New Member

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    isn't it 2 S3 WS2 and 2 S4 WS 3?
     
  8. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    Skinks have spears right?
     
  9. Bibamus
    Bastiladon

    Bibamus New Member

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    i don't remember them having spears, but i might be wrong, don't have the army book nearby. i allways played as i posted before, 2 S4 and 2 S3
     
  10. skinker
    Temple Guard

    skinker New Member

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    It is as reliable as anything that has a chance factor. In my last 10 charges against a repeater bolt thrower crew, maybe 3 times did I not kill the second crew member. In some of these instances, he flees having lost combat by 2, and in some I just kill him the next round. Either way, Terradons are a VERY reliable war machine hunter especially against high and dark elf bolt thrower crews.
     
  11. skinker
    Temple Guard

    skinker New Member

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    No.
     
  12. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

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    You are right Bibamus. Must have read that wrong somewhere.
     
  13. skinker
    Temple Guard

    skinker New Member

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    Also, why do you say 4 attacks? You should have a unit of 3 which means 3 skink and 3 terradon attacks. Your odds of getting 2 toughness 3 crew are very high.
     
  14. Lounge_Lizard
    Cold One

    Lounge_Lizard New Member

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    I usually use a 4 terradon unit and a couple of units of skink skirmishers. The cost of chamaeleon skinks just makes me cringe :D .

    Cheers!
     
  15. Bibamus
    Bastiladon

    Bibamus New Member

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    because no more than 2 terradons can come in base to base contcatc with the crew unless there are 4 crew men or 3 on 25x25 bases
     
  16. Wolf
    Kroxigor

    Wolf Member

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    Actually most war machine crew are on 20mm bases and terradons are on 40mm bases, so you should be able to get three terradons into combat by fighting corner to corner with 2 crew members.
     
  17. skinker
    Temple Guard

    skinker New Member

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    Right, I always get 3 in there against 2 elf crew. Remember, corner to corner counts as base to base.
     
  18. walach
    Razordon

    walach New Member

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    mathematically 3 terradons vs. a T3 bolt thrower crew will cause 1.75 wounds, dunno about you, but i wouldnt call that reliable. and that is pretty much an ideal situation from the LM players point of view.

    the real point for me is; because you're looking at such small numbers of dice, the chances of flukeing/fluffing your roll are much higher (i.e. its much easier to get 6 misses out of 6 attacks than it it 20 out of 20).

    (oh, and dont forget HE bolt thrower crew still have ASF, hitting on 3s wounding on 4s, even with only 2 attacks can still sneak a wound or two in.)


    dont get me wrong, i think terradons are quite useful, but they are very expensive and fragile (both in game terms and model terms... stupid flying bases!)
     
  19. skinker
    Temple Guard

    skinker New Member

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    Once again, they are as reliable as anything can be in warhammer... lets be clear that since you're always rolling dice and since there will always be a chance of rolling all ones, nothing is going to be 100% reliable. They have always served me well and I will continue to field them as I have been. If you choose not to, it is your loss and will have a negative effect on your ability to win. For the record, I win 90% of the games I play, so you can take or leave my advice. Doesn't matter to me either way.
     
  20. walach
    Razordon

    walach New Member

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    well no, of course nothing is 100% reliable, but my point, again, was that with such small numbers of dice being thrown it is relatively likely that they will fail.

    no offence, but i think your quantity of good experiences with them points more to your opponents being unable to deal with them correctly rather than them being absolutley amazing.

    as far as i see it, if the terradons want to be able to charge in thier turn, they must have LoS to the war machine in order to do so, which means that the opponent has a solid turn to shoot them down. even if (and i would say this is a pretty enormous if) only that single war machine can see them, (especially in the case of a bolt thrower multishooting) the terradons are going to take a pounding before they even see combat, if at all, no?
     

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