Does anybody know of an online version of warhammer fantasy? One with a graphical interface that lets you play other people on the computer live? It would make sense for something like this to exist, but alas... I cannot find it.
Given the complexity of the game and GW's restrictive IP laws, I wouldn't be surprised if you actually don't find anything like this. After all, if there is a computer game, why buy the models? I have seen a few gimmicky programs through the years but nothing that stuck/didn't get shut down, and most of them weren't good quality anyways. Maybe someone else would be able to suggest something though. I'm just speaking from my personal experience.
"warhammer mark of chaos" is probaly the closest thing you will find. http://en.wikipedia.org/wiki/Warhammer_mark_of_chaos
Looks like a fantasy copy of dawn of war, I might have to purchase myself a copy when I get the chance
mark of chaos is not that great really. the campaign is worth playing for the story but otherwise the battles are just random chaos that you can barely controll. also most units don't function like in the board game. give it a try, but don't expect it to be warhammer on PC. a friend told me about a game called "elven legacy" that, while not placed in the warhammer universe, is supposed to be exactly like fantasy but on the PC. i have the game but i couldn't be bothered to install it so i can't confirm
I disliked Mark of Chaos, however, I only gave the demo a chance not the full version. My brother says the full version is better, but very easy. There were a couple of simple flash based ones around, but most I've seen require full trust of the opponent because you roll your own dice and tell them the result. Nothing really solid has been made.
It's not all that bad of a RTS just don't expect it to play much like the table top game... I think they used a lot of elements from 5th edition and from warbands mixed in with 5th. I played the whole game completely through the good guy and bad guy single player games, I have to say my favorite army is halfway through the chaos campaign you get to use a Skaven army.
I've got to ask because I've never done any reading on this, but was this liscensed by GW? If so, I'm amazed.
Yea it was Licenced by GW just like the 40k Software "Dawn of War" Ps. Keep in mind these are Real Time Strategy games. not turn based table top sims.
I would love to be able to hop online for a quick game when there's nobody else to play. It wouldn't replace the real experience, of course, but would make for a very quick game without having to setup individual models, calculate results (game does that for you), lookup stats and rules, etc...
I can definitely understand and would appreciate a game like that. Turely, there isn't a replacement for the real thing, but I wonder if GW wouldn't even consider it if they got approached for liscensing. After all, why buy the models if you can play online. I'm sure they'd at least look into that line of thinking. One of my buddies at our games days has talked about writing a combat simulator with me to speed up combats. Just run it on your laptop next to the game and let the laptop do the die rolling, combat resolution ect. Only problem is a lot of time coding that neither of us (myself especially) are willing to spend, especially when rolling the dice and talking through it are more fun anyways. However, having something like that would really speed things up, if you had limited time.
GW would probably consider it if there was a monthly fee or perhaps you have to pay a little bit for each "digital" model that then goes into your account's collection. Maybe they give you unlimited core units, with specials, rares, and heroes costing money. They'd make a fortune, and raise awareness for the tabletop game. Seems like a no brainer, but what do I know... I only own 3 successful companies and am "retired" at age 30
uhmm... skaven rely on their core and an all core skaven army can beat a lot of stuff out there so there would be little balance with unlimited core.
Wouldn't that work on statistical averages rather than the randomness of a throw of the dice? If so, it would be almost easier to just work out the averages as you go.. Though a lot less fun and more predictable.
Well, you can force the program to 'throw' actual dice which would add to the randomness. Of course, you would be able to view the results in detail if you wanted to, according to what die were actually thrown and what score they came up on. But, the bottom line of the program would be to calculate combat quickly with the option to stop, go back, and look at why/how the combat turned out the way it did.
I think he means ask the computer to generate a series of random number that simulate dice throws, and then have it work out the combat res from there