Im playing Saturday in a team battle as some of you know who helped me on my actual list, thx again guys! As I have never played Warriors of Chaos before are thier any nasties I should watch out for? My opponent is a guy who is an engineer, he is anti fluff, and would rather run raw characters and favors troups. doesn't like to spend more then 200-225 on a single unit, if he does there is only one in his army. any tips or tricks I would love to hear them!
Well WoC have very few cheap units, so either hes gonna run very small units or run lots of marauder and fast cav. Fast cav and marauder can be picked apart by shooting and magic missles. Their also pretty fragile and saurus should eat them up easily (watch out of frenzied flail marauders tho, they hit much harder than you'd think). The normal warriors are tough tho, and they will beat saurus with no problem, so better thin them out before engaging them. As WoC has no shooting, no skirmishers and no flyers (except characters) you should easily be able to dance around him with skinks and terradons, shooting and magic him to bits without even engaging him in combat (depends on what list you use ofc). Most WoC players play the gateway build, which uses a level 4 with some nasty magic items. If you play Slann you have to stop Pandemonium at any cost, it will wreck your magic phase. Taking out the lvl 4 is pretty easy with the slann tho, Bane head + Burning rule of iron (they almost always have 2+ or 1+ save so your gonna wound on 2+ and do 2 wounds). You could use it to snipe other characters too. As far as lore goes I'd say metal is the way to go, they have tons of armor.
WoC have plenty of strong, cheap offensive units. Chariots cost 120 points and a unit of knights costs 200 and are best naked. I am a maths student and I can assure you that eliminating frivolous items and command models is much needed - would you rather have those champions, musicians, extra models and filler items so that your heroes use their full allowance or would you prefer another unit of terradons or a small unit of 3 krox? Anyway at 2k WoC are a good match-up for us as we are ensured spirit of the forge to melt his units and rule of burning iron to melt his heroes. However, the strongest WoC set-up is quite brutal and will be hard to deal with if unexpected. This includes three units of marauder cav, a fair few sacrificial dogs units, two or three units of knights, a lvl 4 tzeench caster on a disc plus either three lvl2s or two lvl2s with a BSB (preferably with glaive of putrefaction - any wound converts your steg to T2 S2). The lvl2s can be split between tzeench and nurgle (I would prefer tzeench as flickering fire is what WoC need a bit more and the +1 to cast is nice). Along with this comes a huge amount of bound ranged attacks and spells. A power level three bound D6 S4 hits every turn from a banner, a 2D6 S3 hits every turn from an item, 2D6 S1 No Armour shooting hits every turn from a gift of chaos and a one off breath weapon in the shooting phase. On top of this he will be casting 10-12PD (one or two more if he uses certain items) of spells every turn, including a 5PD infernal gateway (75.2% chance of success, but 19.6% chance of miscast, but miscasts will be made less harmful with puppet - if you are lucky he has a 1/6 chance of not getting gateway as a spell). Becalming cogitation will severely hamper his attempts at casting gateway.
I play against primarily WoC, and although im still new, I find them tough. Like the others said, magic and shooting to reduce their numbers, because once your in close combat with them your usually gonna hurt. Use your cheap troops to keep his bigger troops (especially the warriors) away from you for as long as possible, giving you vital time for shooting and magic. Other than that, heres a couple tips that may help. Many characters for WoC have to issue challenges, and if they win, they get some favour of the gods thing (giving them random extra powers) that makes them even harder. So dont just throw your champion up to be sliced to pieces. Only accept challenges if you have a decent character for it. Dont rely on to much fear and terror. WoC have good leadership and reroll all failed tests. I dont think I've ever had them running from fear once. If your opponent really insists on smaller cheap troops, you might be able to beat him in combat and force them to flee with fear, but not something I would personally rely on. Like that one guy said, very nasty magic. Don't underestimate their magic prowess. Lizards have much better overall magic potential, but some of WoC spells are straight lethal. My opponent uses a character (forget the name) who is a wizard with the mark of nurgle. It gives the unit hes with immunity to poison, which could really mess with the skinks. But whose to say what characters hell have. Hope Ive been helpful. Just remember to keep his units scattered and disorganized, that usually works best for me. If he gets you surrounded with troops, your in trouble...
the fun fact about WOC heroes is that they allways MUST issue challenges, even the wizards. they only roll on he eye of the gods for killing characters, not champions, a common missconception. if it seems a good ideea to a accept a challenge with a champion you are safe to do so. in CC they mostly have the same stats as saurus with some differences (2nd HW, frenzy, 2+ armor save, etc). warriors as basically walking armors, just ignore their armor and they should fall