7th Ed. Warriors of Chaos

Discussion in 'Lizardmen Tactics' started by General Cross, Aug 29, 2009.

  1. General Cross
    Skink

    General Cross New Member

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    Heya everyone its my first post. I've got a mate who destroys me with his WoC army. I've tried different styles of play but I've never achieved a victory. His typical army involves units of greatweapon weilding warriors, backed by a Lord on Dragon and a few Knights. Khorne is annoying.

    Any advice how to take these guys out would be appreciated as saurus can't cut it through the infantry and the Dragon is on top of me before I can move. HALP PLZ!! ^_^
     
  2. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    My advice: Take a slaan, and lore of metal his ***, save some dice and cast number 6, it will destroy anything woc (preferably use it on chosen!!!!)

    As for that dragon, im not sure to take it out, unless you have an oldblood (blade of realites FTW!!!!)

    I am going to be watching this thread, as a friend of mine shall be playing woc very soon................

    also, skinks are great for baiting and fleeing the dragon
     
  3. Barotok
    Terradon

    Barotok New Member

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    If he uses Khorne, its time to get out some cheap units to intentionally draw his Khorne units out of position (remember they're frenzied so they have to charge). Toss a unit or two of ranked skinks into the army and use them to draw his frenzied troops out at a wierd angle, then crush with yoru heavy hitters. As RG mentioned Lore of Metal is excellent. As far as the dragon is concerned, I've heard of these guys sticking in combat in the worst possible situations. Collect it with an infantry block (TG perhaps, w HW/SH) and flank it with a stegadon?
     
  4. General Cross
    Skink

    General Cross New Member

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    Thanks for the advice. I usually can only kill three or four models. Nothing has a high enough WS to hit them easilly and the GWs hurt.
     
  5. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    But the GW strike last......even after saurus warriors!!!!! Spears on your warriors and you got 20 attacks (in 5 frontage) hitting on 4's which means half will get through, and you will get 5 wounds outta that, then his regular warriors only have a 5+ save because of your str 4 and he's using GW's, meaning every combat you should kill 4 models, THEN he gets to strike with 3 attacks back, hitting on 3's (2 get through) and then wounding on 2's
    you might lose one person! (just get the charge, you probably won't run the first turn, but elect to use spears for when you have to fight a second round)

    Tell ya what, get a bunch of skink skirmishers, and force him to keep chasing them, with any luck, you'll be able to flank charge him with your heavy hitters like barotok said (ie: CoC, Kroxigors- much better in this case because they do more armour damage to woc, which we really need because of chaos armour....)

    Also, keep a stegadon close by to your infantry blocks. if they need support, you can use him to flank charge!
     
  6. General Cross
    Skink

    General Cross New Member

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    True. The odds are looking a lot better now.

    One other thing, how to deal with Khorne Heros. In our last game one Hero on Juggernaught survived attacks from a 20man unit of Saurus (HW/S) and 6 Cold ones for two turns without loosing any wounds.
     
  7. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    Scar-Veteran with bane head works fairly well, give him burning blade and a cold one+ enchanted shield

    That way, 1 wound kills, he has a 0+ save JUST like the juggernaut, AND he does -4 to enemy armour saves- making his 0+ save a 4+
     
  8. General Cross
    Skink

    General Cross New Member

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    Last time he had some freaky shield that stopped my BBoC (there was a Scar vet in the saurus unit) but it sounds like a solid plan.

    Thanks for the advice, chances are you'll hear from me again soon enough. ^_^
     
  9. Chaos Lord Kit
    Jungle Swarm

    Chaos Lord Kit New Member

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    Ok well i play WoC, a lot... so khorn (if he plays a thiemed list) has vurtualy no magic defence. Soo for starters take a slann with lore of metel and just have a blast with that. As for the dragon, easy enouph, have a unit of Chamilion skinks scout as close as posible, then if you get first turn run into close range and shoot the dragon to death, i got this done to me, (although i play nurgle so it ended worce that it will vs khorn) and it took 2 wounds off my dragon and (by luck) took a wound off the lord, by some realy good snipin' :clown: . Then for the warriors, your going to need to get the charge off, or do something more relyable, have a unit of 10 block skinks, with krox, get into the flank and charge, you probably wont win but youll hold (cause of the crox's ld of 7 and if lucky being in slann range) then get a unit of Saurus right up there and your next turn charge and take em down. now the dragon has to be alive and kickn (unless u got rly lucky) so you should make shure you have a unit of jungle swarm right in its line of sight so it charges it and your holding it there until your ready to deal with it, even a Chaos lord and dragon cant take down 25 wounds that fast. Now if i understand the WoC right id take the fallowing list:
    Slann
    Focus of mystery forced rumination rod of lighting (For those knights) bane head (for the lord) BSB
    saurus 20 warriors x4
    spears full command
    Skinks
    FUll command Krox x4
    Anchent steg
    Swarm 5

    PS sry for the format i did this without eather book and in a rush
     
  10. lupercal
    Kroxigor

    lupercal New Member

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    i was just thinking a skink priest with an engine of the gods with bane head wouldn't do too bad against the hero/lord on juggernaut just a thought d6 attacks with no armour save double wounds ain't too shabby you might try it
     
  11. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    If your thinking of d6 hits from the burning alignment I don't think that will work. the FAQ stated that it wasn't the priest casting the "spells" from the engine of the gods, so I don't think the wounds it cause can double from the priest having bane head.

    It's funny though since if the priest dies you can't use your EoTG part of the stegadon, but GW rules don't often make sense do they?...
     
  12. General Cross
    Skink

    General Cross New Member

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    Ok, heres the list so far

    Slann
    focus of mastery
    focused rumination
    battle standard
    cupped hands of the old ones

    skink priest
    level 2
    engine of the gods

    scar veteran
    light armour and shield
    great weapon
    charm of the jaguar warrior
    bane head

    temple guard x20
    full command

    saurus warriors x15
    full command
    spears

    skinks x10

    skinks x10

    skinks x10

    skinks x16
    kroxigor x2
    standard

    salamanders x2
    2 extra handlers

    1998 pts



    If you've got any suggestions on stuff to include or take out then ideas are welcome. Thanks in advance
     
  13. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    Slann <- This is your basic Slann setup, looks fine.
    focus of mastery
    focused rumination
    battle standard
    cupped hands of the old ones

    skink priest <- I would get the wardrums on this guy, maybe plaque of tepok as well.
    level 2
    engine of the gods

    scar veteran <- This looks decent.
    light armour and shield
    great weapon
    charm of the jaguar warrior
    bane head

    temple guard x20 <- Drop these down to 16, you can rank 5x3 with the slann.
    full command

    saurus warriors x15 <- Get these guys up to 18 and rank em 6x3 for max attacks.
    full command
    spears

    skinks x10 <- These are fine for screening, redirecting.

    skinks x10 <- These are fine for screening, redirecting.

    skinks x10 <- I'd consider having a unit or two of skirmishers for marchblocking, and mobility.

    skinks x16 <- Drop down to 10, maybe make skirmishers, lose standard.
    kroxigor x2 <- Drop these from the unit, take 3 alone if you wanted. (4 would be best)
    standard

    salamanders x2 <- Field in seperate units of one for max panic tests, damage, etc.
    2 extra handlers <- Good. Extra handlers is worth the points.

    Ok, with the points you save from making those adjustments, probably won't be alot, so if you want the 3 kroxigor take em in a unit alone and screen em with cohort skinks. Try and flank charge with em. If you don't want Kroxigor out of a skink unit, spend the points on some chameleon skinks, or if you perfer/are able to 3-4 terradons. If you get chameleon skinks maybe 2 units of 5 would do.

    Good Luck.
     
  14. Barotok
    Terradon

    Barotok New Member

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    This is a pretty trivial matter but its worth mentioning. 16 TG with a Slann is 5x4 block. Not sure if you meat to drop the TG down to 5x3 or down to 16, which is the only reason I said something.

    WoC are pretty devoid of shooting so dropping the kroxigors in a unit of skinks seems like you'll be handing the enemy a lot of extra combat res. I'd drop the skinks all together and run the Kroxigors naked.

    You also may benefit from Cold One Cavalry. Their hitting power will help punch through the WoC tough save and since they cause fear, you'll have many more options.

    The JSoD, engine and Slann will work well together and probably alow the JSoD to end up in a few interesting places. Your character selection is going to push your list close to maximum magic in terms of power/dispell dice, so I would expect you to dominate in the magic phase and play defensively to maximize the time you can nuke. With the exception of the JSoD, you won't be aiming to get into combat right away.

    Also as a closing note, I would only run units of skink cohorts in sets of 10. They're excellent redirectors but won't hold up to anything decent in combat. In my mind, adding more to their numbers is going to waste points that could be used to buy a 2nd redirect unit of skinks or contribute to something else in the army.

    Best of luck! May the Old Ones bless your efforts!
     
  15. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    I meant 16 temple guard, which is 5x4...

    Thanks for correcting my little error...

    :D
     
  16. Barotok
    Terradon

    Barotok New Member

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    No problem, I figured that was what you meant (5x4) but wasn't sure.

    General Cross, I also think that you'll get more folks looking at your list if you open a descriptive thread in the Army List Forum as well. That way you'll be able to maximize the feedback that you get. The opinions on the website range widely. Make sure you mention that you are going to be fighting WoC.
     
  17. General Cross
    Skink

    General Cross New Member

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    By Wardrums do you mean the 100pt ones or something else? 'Cause only my Slann can take that and it doesn't look like I'd make its points against anything but Bretonians. I'll take out the skinks with Kroxigors and on skink unit to try and make points for COC.
     
  18. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    No the 30 or 35 point one that lets you never be marchblocked and adds +1 to rally to all friendly units within 12"
     
  19. Wolf
    Kroxigor

    Wolf Member

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    The War Drums of Xahutec for 30pts :p Why this Scar-Vet build though? It is a good build don't get me wrong, it just seems to me that it had limited uses against WoC.
     
  20. DonkeyHotep
    Temple Guard

    DonkeyHotep New Member

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    Skink + Kroxigor units have done wonders for me against the Warriors of Chaos. It is really easy to get a flank on them, and one of the less obvious Lore of Metal spells turns their weapons into lead. I had a unit of 11 skinks + kroxigor side into these guys, Krox took out 2, remaining guy took out two skinks (got real lucky he did) I had 2 ranks, a flank, and outnumber on him. He then needed 4's to hold (chaos leadership isn't super amazing) and bolted, and got run down.

    One Kroxigor can kill one knight without too much luck, and allow no retatliation if they have a flank, 2 ranks, kill, flank, outnumber puts you at winning by 5. (leadership 3)

    Warriors of chaos have the problem that unless they take liberal numbers of marauders (which they often don't for some reason) then they are not going to be able to easily hold a flank against all the speedy bullcrap in your army. Any good hammer unit can hit knights in the flank (or even the front for ancient stegs) and have a good chance of breaking them. The warrior blocks themselves are twice as likely to succumb to skink pews, and sallies and even razordons do all-right against them.

    The problem with Chaos is that their heroes are often unstoppable serial rapists that can not be defeated by any reasonable means. I have lost a game trying to save toad from a lord on a dragon by throwing everything at him, and had only two heroes remain, defeating the rest of my army when he had been tabled except them since turn 4 or 5. Frankly, I say just avoid them and count your losses, get table quarters, get banners, and you can get a win.
     

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