8th Ed. wat am I doing wrong with my krox?

Discussion in 'Lizardmen Tactics' started by Kharn The Betrayer, Dec 23, 2011.

  1. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    ive had some expierience with a unit of 3 krox and 18 skinks, and ive been throwing them into combat against pretty easy squads and they always lose when my opponent just goes ahead and kills 10 skinks and i lose combat res by like 6. are skrox units not hack and bashers>?
     
  2. Lord Tsunami
    Salamander

    Lord Tsunami Member

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    nope

    you need more skinks (your unit is even illegal since you need at least 24 skinks to have 3 kroxigors). the purpose (well, one of the purposes) of this unit is to fight against elites. You will lose a bunch of skinks every turn, and probably lose combat, but you will be steadfast. meanwhile your kroxigors cant be harmed and will dish out some hurt to the enemy elite unit, that it is ill equipped to handle.

    for example you could use a unit 6 skinks wide with 3 kroxigors and a total of like 40 skinks. it takes a while for 40 guys to die, even if they are skinks. this can be used a sa "tarpit" to keep a unit busy, and possibly even win in the long run against small units of elites.

    a very uncommon use for skrox units that i love is to use 1 krox with 11 skinks. thats 116 points with a musician (you could include a standard if you like). this unit is super fast and can handle most enemy fast units and archers and warmachines, and it can even keep a single character (PoK dreadlord would be ideal :bored: ) busy for a long time due to remaining steadfast.. however, it can also be used as a strikeforce to aid your saurui once they have entered combat. smack one of these babies in to the flank while sauri are at the front and you have yourself a nice vice to crush the enemy between. they can negate rank bonus, add charge and flank bonus and even (together with teh sauri) remove steadfast. it is a very unique unit in the game that is very underused.

    So if you want a standard hack and slash unit, use sauri, or better yet, TG. Skrox are awesome, but at other things.
     
  3. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Lord Tsunamin is correct. Another thing you could do with them is to make the unit so large that your opponent will not want to face it. I'm talking putting a horde unit of 4 Krox and about 70 skinks down. 10 wide horde formation. That unit will scare the hell out of most people. Buff it with lore of light (birona's time warp for double movement maxed at 10, WS10, I10) or lore of Life (T6 skinks, yes please) and you have a pretty strong unit.

    Units that size can be a little unweildy, but the skrox unit's movement of 6 helps with that. Another thing to note is that these units cause fear. It is awesome when your skinks are hitting on 3s!
     
  4. Taipan
    Temple Guard

    Taipan Member

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    *unit so large your opponent can nuke it and earn insane VP by doing so. Also, leaving you with less Core, as you just lost a giant chunk of it

    Some other points. 'Bironas Timewarp' only gives ASF, doubled Movement and Attacks, you have to stack with 'Speed of Light' to get WS10/I10 as well (and you have to have both up for the Skrox to not go last against virtually everyone). If you're casting 'Flesh to Stone' on Skinks, you're doing it wrong by definition (your TG need it far more).

    I really don't know why people are so enthralled with Skrox units. Their damage output is hoping for 6's to hit with the Skinks, and going dead last with the Skrox at S6 (admittedly powerful, but your attack output is low and at WS3, and buffing them doesn't change that picture by much). In the meantime, you're going to get ground to death by virtually all other blocks in the game. Their elites aren't going to bother with Skrox, they'll be gunning for the TG block hiding the Slann.

    Just take Saurus and blowpipe Skinks for Core.

    Against Skaven maybe. Any other army in BSB range is also going to be in General range, and thus 'Fear' probably won't activate. Anyway, you're apparently buffing them with Light spells anyway, so it shouldn't matter.
     
  5. Daneish
    Cold One

    Daneish New Member

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    I love my skrox unit, 22 skinks and 2 krox. It usually guards one of my flanks with my baby steg. The two together move really quickly and people are less fond of charging my skink unit when they know that all it has to do is survive and then they will get a steg in the face. This works great for controlling a movement phase down a flank.

    I do have 3 stegs in my 2000 list though so thats how I get one to babysit my skorx.

    I really like the sound of the 11 skink krox mix. I might well have to give that a try. I think they would be good for wizard hunting too as the wizard bunkers are often weak combat units.
     
  6. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    Ty and I meant to say 24 skinks so far they have fought clanrats and high elf spearmen
     
  7. Kharn The Betrayer
    Razordon

    Kharn The Betrayer New Member

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    I have been loving the Saurus though, toe to toe with other basic units of around the same value they are winning out about 75% of the time because they really just don't run easily and wen they do hit back they do serious damage for their points
     

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