8th Ed. What are usefull things for certain lores??

Discussion in 'Lizardmen Tactics' started by the-graven, Aug 23, 2010.

  1. the-graven
    Kroxigor

    the-graven New Member

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    I've seen magic items and certain units wich work great in combination with a certain lore, this topic is meant to list the ideas of everybody on what to take with what lore, I'll start with a few small things:

    Lore of Beasts: Naked Scar-vets, imagine a saurus unit of 22, with FC and 2 naked scar-vets(for a 6x4 formation), that's442 points, now cast wyssans wildform on the unit and the powered up version of the savage beast to augment both scar-vets. Your looking at T5 S5 saurus at a sudden adn now look at the scar vets, they're T6, and have 7 WS5 S9 attacks(Wyssans affects the whole unit also heroes in the unit).

    Lore of Shadow: Read Caneghem's post in "who doesn't take lore of life".

    Lore of Fire: Someone suggested to use a skink priest with ruby ring of ruin for +D3 to the casting roll.

    Lore of Death: Terryfying mask of EEE! on someone whose Ld you don't need(skink priest or so), because when your done sniping you can terror-bomb with D&D and Aspect of Dreadknight.

    Anybody some other idea's?
     
  2. the-graven
    Kroxigor

    the-graven New Member

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    Another thing, things wich are usefull against certain things(doesn't sound specific, huh), example:

    Lore of Fire: Flaming Sword of Rhuin on Skink Skirmishers, +1 to wound(in case you only need 5s) and flaming attacks, great for regenerating monster, hydra's and the like, poison and no regen save=dead hydra(after a few turns/if used in combination with lore of fire magic missiles or direct damage spells.)
     

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