8th Ed. what lore for 2nd slann

Discussion in 'Lizardmen Tactics' started by Juhaaha, Feb 21, 2013.

  1. Juhaaha
    Razordon

    Juhaaha Member

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    Have played dual slann w/ 2x Light

    Newest ETC draft forbids duplicate spells (other than signature), + FAQ gave big boost for sun, so
    I'm switching back to death, but I'm unsure what lore to use with the other one (general, bsb).
    Played a game with life, seemed ok, but dweller is really hard to cast with max. 5 dices, although the buffs are pretty good and cheap.
    Friend of mine suggested Metal, which seems ok with cheap mass kill spell, good missile vs 1+ AS troops (something lizards usually struggle against), couple good buffs (Plaque of rust/-1AS hex+ sallies sounds good, combined with possible soulblight)

    What lore would you use w/ death?
     
  2. n810
    Slann

    n810 First Spawning

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    Light or Shaddow are quite good.
     
  3. skillfull_dan
    Chameleon Skink

    skillfull_dan New Member

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    Shadow pairs well with everything. Also Light + Heavens is a lot of fun and can turn saurus into blenders.
     
  4. PlasmaDavid
    Kroxigor

    PlasmaDavid Active Member

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    I like the thought of a second, naked and cheap Slann just using Ethreal and Heavens. Though I'm yet to actually have a game with dual SLann, the league my local scene is currently running has just enough points to fit in two naked Slann. One I'll power up with Life and sit in TG, the other I'm hoping for as a tar pit.
     

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