7th Ed. What lore to use vs High Elves.

Discussion in 'Lizardmen Tactics' started by Grifthin, Jul 16, 2009.

  1. Grifthin
    Saurus

    Grifthin New Member

    Messages:
    89
    Likes Received:
    0
    Trophy Points:
    0
    Well - It's been months since I played a game of fantasy. There's a double's tourney coming up in August, and the day following that we will be playing against scheduled opponents and one of my opponents will be a high elf player. The points total will be 2250. What lore do you think I should use ?

    I'm pretty much decided on Slann with Full trimmings + Engine of the Gods + Skink Priest. That gives me a Level 2, a Level 3 (effective) and a Level 4 mage. That should be plenty of dice to help kick ass. What lore would you guys pick ?

    Shall I stick with Heavens ? Or should I aim for something else for the Slann ? Also Would it be better to keep heavens on All 3 mages and then pick heaven for the Engine to make the spells easier or what do you guys think ?
     
  2. strewart
    OldBlood

    strewart Well-Known Member

    Messages:
    4,508
    Likes Received:
    73
    Trophy Points:
    48
    Nah I wouldn't give the Slann heavens... And there are usually better options for the engine to employ.

    Death would be nice with the -3 Ld, make some of those elves run away for a change. HE tend to have poor armour and toughness, so smaking them with lots of magic missiles should bring them down with ease. For that reason fire would probably be a good option for the offense, but remember dragon princes will be immune to it.

    Whatever you pick make sure you have a spell or two to blast swordmasters with, lots and lots of VP for little effort and do not let them get near combat or they will blend you.
     
  3. Mastershivers
    Jungle Swarm

    Mastershivers New Member

    Messages:
    6
    Likes Received:
    0
    Trophy Points:
    0
    Lore of Magic Defence
     
  4. The Hunted
    Carnasaur

    The Hunted Active Member

    Messages:
    1,011
    Likes Received:
    137
    Trophy Points:
    38
    I personally like death, so i'd always advise this to anyone :)
    But,

    Be prepared for some hefty magic defence too...Drain magic and some other items/mages/magehunters can really ruin your magic plans..(bad pun). (skink priests are NOT known for their survivability..., S3 bowfire really ruins your day..)
    Fire would be good for the destructive part, but you need other ways than magic to deal with Dragon Princes and most heroes (as earliers said) then.
    Metal isn't that good versus High elf, they do not have lots of armour but do have fire protection...skip this one
    Shadow is ok i guess, but you do need to know how to use this lore!
    Beasts, good. Good versus chariots, star dragons and crow's feast S3 is enough versus puny elves.
    The Hunter's spear is a mobile bolt thrower, get some flank shots in!
    heavens is ok, but you already have 2 mages with that lore. That is enough, skip this one.
    Light is good, but not for this battle i think. Not something that makes me go: ooH!
    Life....never been my favorite..never will.....I just cannot see much use of this lore. Maybe somebody else will enlighten me?
    Death, I always like it., In every battle; it's got enough destructive power in a brute and in a subtle way. Doom&Darkness+Salamander. Magic Missiles aplenty and the the last spell is nice.

    So there you have it :) My rundown of the lores. Hope this helps or gave you any ideas..

    The Hunted
     
  5. IronShark
    Jungle Swarm

    IronShark New Member

    Messages:
    7
    Likes Received:
    0
    Trophy Points:
    0
    Beasts is worth considering. "Beast Cowers" is an excellent spell. If he's got a Dragon, "Beast Cowers" becomes something he's absolutely got to stop. "Wolf Hunts" for a flank charge with a Stegadon or Cold Ones is awesome. Crows Feast and Hunter's Spear are decent magical missiles as well, and the two of them together give you some decent options.
     
  6. Jive Professor
    Saurus

    Jive Professor New Member

    Messages:
    51
    Likes Received:
    0
    Trophy Points:
    0
    I will second the suggestion for Death. It has low casting values to help mitigate Drain Magic, every spell is useful, and it contains two magic missiles, a 12" snipe that is great for killing unit champions/banners, and a 12" armor ignoring pulse. Giving a Slann Lore of Death is liking giving him an arcane machine gun.
     
  7. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

    Messages:
    618
    Likes Received:
    4
    Trophy Points:
    0
    why not recommend metal! High elves have chariots, war machines, and they have really high armour save knights to fry!

    Also, has anyone considered beast? it has some useful spells that would affect elven cavelry, and the spear aswell....

    but most of all, I recommend life, for one reason and one reason only...Howlers wind.. High elves have some nasty shooting, but it all uses ballistic skill, meaning the slaan can then help units not withing the wins by using Rain lord. Also, with this you can use terrain to your advantage, the elves won't be able to hide safely......and the saurus should be more than a match for their regular infantry. (also note that gift of life can be really frustrating....as you can heal all the wounds on your EOTG!)
     
  8. Grifthin
    Saurus

    Grifthin New Member

    Messages:
    89
    Likes Received:
    0
    Trophy Points:
    0
    I like the idea of Life - It's nice to heal and Protect from shooting. What about Fire ? Would a slann with lore of fire lay down the pain ?
     
  9. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

    Messages:
    618
    Likes Received:
    4
    Trophy Points:
    0
    i recommend not using fire, as dragon princes are immune to it.
     
  10. Barotok
    Terradon

    Barotok New Member

    Messages:
    541
    Likes Received:
    4
    Trophy Points:
    0

    This was mentioned by Ironshark only two posts above yours. :rolleyes:

     
  11. strewart
    OldBlood

    strewart Well-Known Member

    Messages:
    4,508
    Likes Received:
    73
    Trophy Points:
    48
    So if you take fire you have one unit from the whole army immune to it... I wouldn't be that concerned, there are plenty of other targets and with DP speed they will be in combat away from shooting pretty quickly anyway. It depends on what style of army he has I guess, if there are a lot of DP it might be worth taking metal but then you are basically throwing all your magic at the DP since nothing else in the army has good armour. I would prefer to throw magic against the big easy to kill things and deal with the DP in different ways.

    Really I think the choice between death, fire and beast is a personal one and depends on your own army and what tactics you like to play. If you like using fear/terror and maybe have a couple of salamanders, death is a good one. If you want to just blast whatever unit you can see and damage them before they get close, fire is great. Beast is a bit more subtle, the weaker spells will still hurt elves with their toughness and armour, and hunters spears will be great against the DP especially if you have a flying priest to channel into their flank.
     
  12. lupercal
    Kroxigor

    lupercal New Member

    Messages:
    313
    Likes Received:
    2
    Trophy Points:
    0
    just a thought as well you might want to consider taking some extra bound items just to stack up the spells against him even more with the list you have granted this is kinda a waste of points to some but it will make one wave of spells even worse than the rest
     
  13. Celticfire
    Chameleon Skink

    Celticfire New Member

    Messages:
    159
    Likes Received:
    2
    Trophy Points:
    0
    i would go with shadows myself.

    Steed of shadows-works great w/ Jsod, if you dont have one it helps keep one of your priests out of trouble.
    crown of Taidron-useless if you are useing TG, which you should be
    Magic missle, no armorsave-wave goodby to dragon princes
    move spell-verry nice if you are trying to get a charge in over the movemnt 5, or if you need to get a unit back into the fight from a failed panic test (we have all delt with this, don't pretend you havent)
    Fear/terror- useful for maing Ld tests, veryfun to make your CoR have terror ad then have them terro bombing in the back line
    pit of shades- no more chariots, also kindof useful usefull against dragons
     
  14. The Hunted
    Carnasaur

    The Hunted Active Member

    Messages:
    1,011
    Likes Received:
    137
    Trophy Points:
    38
    Perfect, fully agree with this.
    The choice really depends on your playing style, as our champion said ;), I prefer death. But i've seen Beasts work wonders as well :) Fire is pretty much always good for its raw power. Again, Strewart got it all.

    The Hunted
     

Share This Page