8th Ed. What to add to make 2000 into 2400

Discussion in 'Lizardmen Army Lists' started by Vadraha, Jan 9, 2014.

  1. Vadraha
    Skink

    Vadraha New Member

    Messages:
    46
    Likes Received:
    0
    Trophy Points:
    0
    Hey guys need some help on what to add to this army to 2400. I think I already have a lot of bases covered as it is but would like to know what people would do.

    Characters

    Slann
    Book of ashur
    Wandering deliberations
    Reserve of energy
    Iron curse icon
    Battle standard

    Scar-veteran
    Stegadon helm
    Warrior bane
    Potion of speed

    Skink chief
    Light armour
    Shield
    Terradon
    Egg of quango
    Dragon helm


    Core

    24 saurus warriors
    Full command

    24 skinks
    3 kroxigor
    Full command

    10 skirmishers
    Javelins

    10 skirmishers
    Javelins

    10 skirmishers
    Blowpipes

    Special

    20 temple guard
    Full command
    Banner of eternal flame

    5 ripperdactyls
     
  2. VampTeddy
    Terradon

    VampTeddy Active Member

    Messages:
    596
    Likes Received:
    84
    Trophy Points:
    28
    How about maing it easy on you and just adding a cowboy and an ancient stegadon.

    That should be around 400ish points :p

    Then again, it'd be your only monster, so maybe a few salamanders, and another unit of terra's instead of the Ancient? :)
     
  3. Vadraha
    Skink

    Vadraha New Member

    Messages:
    46
    Likes Received:
    0
    Trophy Points:
    0
    Cool, never used salamanders before are they any good I always thought they were a bit expensive for 80 points and would just get charged. How do you use them what's the optimum range to stay away?
     
  4. VampTeddy
    Terradon

    VampTeddy Active Member

    Messages:
    596
    Likes Received:
    84
    Trophy Points:
    28
    Salamanders are quite good, the flame template usually takes out between 10 and 20 toughness 3 opponents of placed well.

    I like ranges around 4-8 inches since that's around the best placement for my flame template regardless of rolls (prolly more like 6-8).

    The price isn't too steep, but bring 2 units and give each an extra handler to not lose all sallies at once.
     
  5. Vadraha
    Skink

    Vadraha New Member

    Messages:
    46
    Likes Received:
    0
    Trophy Points:
    0
    Cool might try some then, was considering some chameleons as well as an organ gun got a lucky 10 first turn and killed all my rippers haha
     
  6. VampTeddy
    Terradon

    VampTeddy Active Member

    Messages:
    596
    Likes Received:
    84
    Trophy Points:
    28

    Wouldn't hurt.

    2x sallies w/ extra handlers and a Cowboy is 309 points. (going by GW, Dragonhelm, CO, Dawnstone).

    That leaves enough points for some chameleons, though not 9 which might be the better number with only one unit to kill 3 crew.
     

Share This Page