8th Ed. What would be your choice for Lizardmen ally?

Discussion in 'Lizardmen Discussion' started by Lord Cedric, Dec 5, 2011.

  1. Lord Cedric
    Terradon

    Lord Cedric Member

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    So we all love our Lizardmen. It's a great all-around army. But if you could choose a doubles ally, which army which you choose and why? This is being debated on the Bretonnian forum - The Round Table.

    I chose Lizardmen for the Brets as we have some of the best core troops in the game in Saurus warriors, filling up the lacking Bret troop spot. We can compliment Brets with mounted units and flying units. We also can bring monsters to the field - a living tank in the stegadon. The Brets cover the stationary warmachines with the treb while the Lizardmen can offer the mobile version - fire spouting salamanders. The skink skirmisher lines can offer a cheaper and better shield for the knights - also being able to move 6 inches for skink and kroxigor infantry is pretty good ground mobility. Also, the powerful flanking of a fear causing skrox unit (skinks mixed with kroxigors who cannot be targeted). Depending on terrain, aquatic areas do not slow down the Lizardmen.. in fact, help provide cover. And magic.. you're not going to get much better in the magic phase than with a Slann.

    So, these are my reasons. Basically the Brets can cover the warmachines and mounted cavalry with decent 30" arrow range with bowmen while we can cover some of the monstrous units and most importantly, fill the core ground troop void that the Brets are sorely lacking in.

    Thoughts? What would your choice be and why?

    - Lord Cedric
     
  2. Godel
    Skink

    Godel Member

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    I played a double tournament two months ago.

    1250 lizard (me) and 1250 wood elves (my playing partner).


    It was a very interesting tournament, because we have done our armylist to support each other.

    My general, for example, was a 7 attack Oldbllood on foot. Joining a unit of Wardancer with a Hero with Hiddenpath Opal (I don't know his name in english) we could go everywhere on the field

    That was funny enough

    :)

    But, I have to say, we did not have other choiches: I have ONLY lizardmen and my friend has ONLY woodelves.


    In a competitive view, I think LLIzzy and HE is the most powerful alliance.


    Slann: knowing all lore the lore of Sky

    Tetto Eko:

    ArchMage choosing his spells form lore of Sky

    Hero with Worlddragon Banner


    You can cast 3 comets undispellable a turn :)


    That's horribly ovepowered :)
     
  3. n810
    Slann

    n810 First Spawning

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    I have heard that Lizardmen and Dwarves make a decent team,
    Lizardmen bring the Magic and mobile troops, and Dwarves bring the shooting and warmachines.
     
  4. BEEGfrog
    Razordon

    BEEGfrog Member

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    Empire and Lizards are very complementary, even more so than Dwarves. Empire brings exceptional warmachines, good cheap troops, good cheap mages, good cavalry and when combined with Lizardmen exceptional flexibility.
     
  5. Arli
    Skink Priest

    Arli Moderator Staff Member

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    I like the thought of Lizardmen with Ogres. Probably because that was my second army choice. Ogres will do anything for money.....

    Lizards have lots of gold laying around......
     
  6. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    First Pick - Dwarf, awesome shooting, equal tough as LM. Miners could and Rangers coming in on the flank and rear with a full onslaught of Lizards in the front, not much going to survive that.

    Second Choice - High Elves - Total magical dominance.

    Third Choice – Bretts, add a nice fast flanking punch
     
  7. Arli
    Skink Priest

    Arli Moderator Staff Member

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    I have to admit, Dwarves are a very appealing choice. Between the slann owning the magic phase and the the Dispels that the dwarves can bring, it would be very tough to beat that combo. Low Initiative would be the down side. Lore of Light may balance that some.

    Might have to keep a lookout for some dwarven armies.....
     
  8. Pyre
    Saurus

    Pyre Member

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    I'd actually say Beastmen if you're not worried bout fluff... OK stop laughing!

    Here's why I say Beasts would work well:

    1) Stable magic: between the Jagged Dagger (kills become power dice) and the Herdstone (all mages wthin 6" generate an extra power die) Beasts can really help put some dice into the pool in case of a low roll.

    2) Chaff units: Beasts can drop a lot of cheap, hard hitting chaff units that would compliment skinks brilliantly with a one-two combo of poison shooting followed by solid HtH

    3) High Strength Attacks from Units: Bestigors hit like a ton of bricks and have hatred with Primal Fury. Add in cheap chariots and REALLY hard hitting chariots and there a lots of options to kill what the Saurus are holding still

    4)Scouts/Ambush: Between ambushing units and scouting harpies (and a scouting lvl 4 if you're brave) there's lots to support the Chameleons.


    If the armies can provide leadership to each other then the Slann easily solves the Beasts leadership issues, and that allowed for the Doombull of DOOM to eat units and the Beasts can spam Wyssan's Wildform which makes Saurus into monsters.


    Pyre
     
  9. Walgis
    Ripperdactil

    Walgis New Member

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    Dwarfs all the way. you rule in every aspect of game with them. Magic slann dominates that, dispel phase dwarfs dominate that, shooting warmachines + chams+salamanders=awsome. close combat, dwarfs+GW and saurus horde amazing thing :)
     
  10. geneticdeviant
    Jungle Swarm

    geneticdeviant New Member

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    SKAVEN!!!!! :D
     
  11. Yakhunter
    Saurus

    Yakhunter New Member

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    Dwarves or Empire.

    I did a mixed doubles tourney earlier this year with Empire and we ravaged the competition. I took a relatively tooled Slann, TG and Saurus Warriors (Covering most of the Lord and Core choices). He took Lector on the War Altar, Cannons, Mortars, Engineer and War Priests. Lore Master Light on bound level 5 for all spells is great combo'ed with a Ruminating Slann. Those Toughness 8 TG with Birona's wiped out anything the artillery didn't. And +4 dispell dice a turn didn't hurt either.
     
  12. OutofIdeas
    Jungle Swarm

    OutofIdeas New Member

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    The runner up goes to.... Tomb Kings!

    For a number of years my friend and I have played Warhammer 40k and Fantasy. From shuffling through armies for over 10 years we have finally landed on ones we intended to keep about 4 years ago....
    Lizardmen and Tombkings.

    Through the games played we feel like these two armies nullify many of the opponents strengths.
    Cold Blooded Leadership vs Fear, Terror (more meaningful in 7th edition)
    Salamanders Panic vs Immune to psych

    I feel that both of these armies share a common thread in being "Magic Based."
    (Yes we can also be pure combat, however lore, EOTG, and skink priest x 5 are still included typically)

    Controlling the magic phase in crucial times often dictates the outcome of the game. Having access to some of the best AOE enhancements which effect all units plays a key role once units are in combat
    (TK are listed as neutral and hence can share generals leadership and access to spell benefits)

    Light Slann: +1 attack, ASF, Mx2; INT10 WS10
    Necro: All units can move, attack, fire, etc
    (90% accurate.. cant recall the 8th edition spell but its similar to the Time Warp spell)

    This along with consistent shooting, strong combat units, and a nice mix of special/rare options (Casket of Souls + Salamanders) these armies seem to pair well together.

    Oh course I'm bias though and it all boils down to play style and preference.
     
  13. Taipan
    Temple Guard

    Taipan Member

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    Empire don't even need Lizards to win, they work well with everything and win games singlehandedly anyway. Obviously, our actual heavy infantry would mean they don't even need to bring Knights in Core, they can just spam Handgunners with sniper Marksmen, and our Slann would negate the need for a Wizard Lord (although cheap castings of Light magic from that Altar would be awesome). We also have a more awesome BSB (again Slann), so they can skimp on taking the Captain for their army and just spam more Mages.

    Dwarves would obviously benefit a lot from having actual Wizards doing the dispelling, and so long as they bring the warmachines and shooting, Lizardmen can handle close-combat just fine. Not to mention the potential buffs we could hand out, and the nuke magic Slann can bring.

    Skaven are actually an amazing partner. Their Warpfire Thrower+Stormvermin MSU build compliments our heavy infantry invesment well (they burninate what we don't cut to ribbons), and their Warp Cannons and Plagueclaw Catapults do the rest. Slann and Grey Seers both have ways of generating power dice for themselves, so you would be able to get some spells off from both. Skaven aren't quite as broken as Empire, but if they had our heavy infantry keeping their warmachines and weapon teams from being charged, it would be pretty insane.
     
  14. redeyefrog
    Saurus

    redeyefrog New Member

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    Bring Back Amazons at least they are fun to paint and fit into the fluff well.
    Stu
     

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