8th Ed. what would you recommend? 2500pts tournament

Discussion in 'Lizardmen Army Lists' started by Carnosaur Nr1, Mar 24, 2014.

  1. Carnosaur Nr1
    Saurus

    Carnosaur Nr1 Member

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    These are the rules:

    • Saurus Scar -Veteran on Cold One/Each 3 (or fraction) Salamander models, max 3
    • Becalming Cogitation/Dispel Scroll/Channeling Staff and Harmonic Convergence on the same model/Slann with
    Lore of Death (not including Wandering Deliberations), max 2
    • Skink Skirmisher units, max 4

    Special or Named Characters are not allowed

    Fozzrik’s Folding Fortress may not be taken.

    Units cannot be more than 60 models or 450 points. This does
    not apply to characters.

    All army sizes are 2500 pt, except when specifically stated in
    brackets


    My list
    Lord: (530pts)
    Slann-mage with High magic
    -BSB: skavenpelt banner
    -Becalming Cogitation
    -Focus Mystery
    -Harmonic Convergence
    Magic item:
    -Ironcurse Icon
    -Obsidian Lodestone

    Heroes:(459pts)
    Saurus Scar-Veteran
    -Great weapon
    -Mount: Carnosuar,bloodroar,swiftstrider
    Magic item:
    -Armour of destiny

    Skink Priest

    Core:(805pts)
    25x Saurus warrior full command
    -hand weapon and shield

    30x Saurus warrior full command
    -Spear and shield

    10x skink skirmisher
    -javelin and shield

    10x skink skirmisher
    -javelin and shield

    Special:(439pts)
    26x Templeguard full command
    -Halberder and shield
    -Banner : Razor standard

    Rare:(250pts)
    Ancient stegadon
    -giant blowpipes
    -sharpened horns

    I have 17pts left to put on something and why I took javel and shield on skink skirmishers is because I havent painted any with blowpipes yet.

    Is there anything you would change or recommend?
     
  2. hdctambien
    Terradon

    hdctambien Active Member

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    You don't need the Obsidian Lodestone. Chances are it doesn't do what you think it does. The only things that MR is going to protect you from are Magic Missiles and Direct Damage spells, but not the big #6 spells or damage from miscasts.

    And you probably want to throw a Dispel Scroll on your Priest. You will probably see a lot of the Purple Sun in a tournament and that spell can ruin your day.
     
  3. Carnosaur Nr1
    Saurus

    Carnosaur Nr1 Member

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    Doesn't it give magic resistance agianst spells to my temple guards if a put the slann-mage in that unit so they will get a 4+ ward agianst spells and the mage gets 2+ ward save agianst spell?
    should I take less saurus warriors if I want the dispell scroll?
     
  4. hdctambien
    Terradon

    hdctambien Active Member

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    Yes it does. But the spells that qualify for MR are rarely going to be cast against your Temple Guard.

    Magic missiles only do a few d6 worth of hits usually (or sometimes only hit a single model), and that's going to amount to maybe 1 or 2 dead saurus. Not worth the power dice.

    The big direct damage spells that *will* be cast on your Temple Guard (Final Transmutation, Dwellers Below, Purple Sun, Pit of Shades) do not allow any saves of any kind so MR won't help you against those.

    MR sounds nice, but in practice you will never use it with your Temple Guard. If I run my Slann solo (ethereal) I'll throw the MR(2) item on him, but if he's in Temple Guard it's not worth it.

    If sometime in the future MR starts to work against Miscast damage, then I'd say go for it! But until then, you'll get a lot more use out of those points spending them on anything else.
     
  5. hdctambien
    Terradon

    hdctambien Active Member

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    Also, if your Slann is in the TG unit, then he auto passes Look out Sir rolls. So besides the Lore of Death, nothing is going to hit your Slann until it's too late (all your TG are dead)

    If you find yourself losing your Slann to the Lore of Death a lot, then you might want to use the MR(2) item to get that 2+ Ward vs that damage. But if you can get yourself into combat early you basically become immune to direct damage spells.
     
  6. Carnosaur Nr1
    Saurus

    Carnosaur Nr1 Member

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    would it be a bad idea to take 2 slann-mages with me?
     
  7. hdctambien
    Terradon

    hdctambien Active Member

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    The new book really neutered the double Slann options for 2500 point armies. The Slann you have will work well for you, I would just spend the Obsidian points elsewhere an try to work a dispel scroll in.

    You might find the 6+ ward from the Engine of the Gods useful with your Temple Guard and Spear Saurus, too.
     

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