8th Ed. Which List Looks the Best for 1000pts?

Discussion in 'Lizardmen Tactics' started by Saurvens, Jul 5, 2012.

  1. Saurvens
    Jungle Swarm

    Saurvens New Member

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    Hey, I have three ideas for 1000pt army lists and need to know which one to use. Main differences involve skink purposes, priest placing and scar veteran gear.
    Also my main enemy uses Dwarves/O&G, but mostly dwarves.

    ----------------------------------------------------
    Army List 1: Skirmish Shield (1001pts)

    Lords/Heroes:
    Scar Veteran w/ enchanted shield, light armor, venom of the fireyfrog, ironcurse icon
    Priest lvl 1 w/ plaque of topek

    Core:
    Saurus x15 w/ full command(blocks of 4x4) "has Scar-Vet"
    Saurus x16 w/ full command(blocks of 4x4)

    Skink Skirmishers x10 "come hit me - stand and shoot unit"
    Skink Skirmishers x10 "has Priest, this unit will play more of a
    backup unit, staying at max range and if charged will flee.
    if it looks like the unit will be charged, then
    priest will leave unit and hide safely behind
    other units or in forests."

    Special:
    Chameleons x5
    Chameleons x5

    Rare:
    Salamander
    Salamander

    ----------------------------------------------------
    Army List 2: Cohort Defence (1000pts)
    Lords/Heroes:
    Scar Veteran w/ enchanted shield, light armor, venom of the fireyfrog, ironcurse icon
    Priest lvl 1 w/ plaque of topek

    Core:
    Saurus x15 w/ full command(block of 4x4) "has Scar-Vet"
    Saurus x15 w/ full command(block of 5x3)

    Skink Cohort x10 "come hit me - stand and shoot unit"
    Skink COhort x10 "come hit me - stand and shoot unit"
    Skink Cohort x10 "has Priest, this unit will play more of a
    backup unit behind the first two skink squads.
    if it looks like the unit will be charged, then
    priest will leave unit and hide safely behind
    other units or in forests OR unit will flee with priest."

    Special:
    Chameleons x5
    Chameleons x5

    Rare:
    Salamander
    Salamander

    ------------------------------------------------------
    Army List 3: Mix and Match (1005pts)
    Lords/Heroes:
    Scar Veteran w/ GW, light armor "used GW to save some points, could use GW in any army build tho"
    Priest lvl 1 w/ plaque of topek

    Core:
    Saurus x14 w/ full command(block of 5x3) "has Scar-Vet"
    Saurus x15 w/ full command(block of 5x3)

    Skink Skirmishers x10 "come hit me - stand and shoot unit"
    Skink COhort x10 - 50 "come hit me - stand and shoot unit"
    Skink Cohort x10 - 50 "has Priest, this unit will play more of a
    backup unit behind the first two skink squads.
    if it looks like the unit will be charged, then
    priest will leave unit and hide safely behind
    other units or in forests OR unit will flee with priest."

    Special:
    Chameleons x5
    Chameleons x5

    Rare:
    Salamander
    Salamander

    -------------------------------------------------------

    I know this might seem finiky but I really am having a hard time deciding. The differences really change how
    my screen/skinks act in my army. I am actually leaning towards the Mix and Match one atm, always seems like a
    good thing to mix and match units.

    Plus for Skink Skirmishers: Can march and shoot, better redirectors, are stubborn in woods
    Plus for Cohorts: CHEEPER, have a +6 combat ward save


    Which army list looks the best vs dwarvs and O&G?

    And should I use the GW Scar build or shield and sword Scar build? Thanks!
     
  2. Espace
    Skink

    Espace New Member

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    Hello there,

    in general I think your getting there with your lists but I would recommend a few things:

    I would consider changing the units of saurus to both being 15 models total including a scar vet. a 4x4 block is kinda useless in 8th edition since you need 5 models to count as a rank so I would go 5x3 that should save you 22pts.

    Im not sure 2 separate salamanders are that useful at a 1000pt game level since there will be few choice targets for them(especially against dwarves!) which would ideally be big ranked units. I would just go with 1 with an extra handler to give you an extra wound and stop it testing on the monster reaction table early on. that's a 70pt saving.

    I would then look at getting a unit of 3 terradons, in small point games these units are even more amazing than before since movement and shooting is more important. You can fly these guys up after a 12" vanguard move, drop rocks on a likely target (maybe a small unit of hand gunners) and then in the 2nd turn charge a warmachine and tie it up for a game and hopefully kill it quickly.

    The chameleons are awesome as always so no problems there

    The stand and shoot theory while great on paper and great as a redirector will probably be wasted on dwarves as they aren't likely to move or be preforming complex manoeuvres and even if they did your better off fleeing and then shooting them up.

    10 skirmishing skinks with blow pipes is awesome so im not advocating change there, but you do have quite a bit of that type of shooting from the chameleons but still! I would be tempted to combine the 2 cohorts into 1 and then buy a kroxigor or 2 (you would need to squeeze points from somewhere) for the unit, this will make the unit a lot more threatening in combat and will still have some shooting if you need it. Skrox units are amazing since the enemy cant hit the krox until all the skinks are dead in combat!

    Characters are fine and the build you have scar vet is pretty solid although it might be an idea to save 20pts from some where, mount him on a cold one and use him as a fast, hard hitting tank!

    I hope that helps!
     
  3. Saurvens
    Jungle Swarm

    Saurvens New Member

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    Thanks a bunch!

    Revised List (999pts)
    Lords/Heroes:
    Scar Veteran w/ enchanted shield, light armor, venom of the fireyfrog, ironcure icon
    Priest lvl 1 w/ plaque of topek

    Core:
    Saurus x14 w/ full command(block of 5x3) "has Scar-Vet"
    Saurus x15 w/ full command(block of 5x3)

    Skink Skirmishers x10 "come hit me - stand and shoot unit"
    Skink Skirmishers x10

    Special:
    Chameleons x5
    Chameleons x5
    Terradon Riders x3

    Rare:
    Salamander w/ extra handler

    This is what I could come up with. I couldn't find any way to fit a Skrox unit in.
    What I could do, though maybe it's crazy?
    I could take 3 units of Chameleons instead of the Terradons and then I would be able to take a x10 Skink x1 Krox unit.
    OR
    I could get rid of both units of Skink Skirmishers and get a Skrox unit that way.
    OR
    I could just say pshhh no Skrox for me.
    Which would be best? hmm These last few points are really difficult to choose!!!
     
  4. Espace
    Skink

    Espace New Member

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    Go with the above, try that out and see how it goes :) experience>than a list :)
     
  5. Huichi Mixi
    Skink

    Huichi Mixi New Member

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    I would say upgrade the priest to lvl 2 instead of the plaque of tepok if you can spare the points from somewhere. The +2 to casting and dispelling from him is worth the extra 20 points in comparison to the plaque.

    Venom of the firefly frog on the scarvet gives him poisoned and magical attacks, good vs high toughness things like monsters or monsterous infantry or etheral units. Scar vets basic s 5 should mean you shouldn't have big issues wounding everything else. Vs dwarfs I would say its debatable if poison and magical attacks will bring much to your list. Its up to you, by all means try it out like it is :D

    Ironcurse icon is worth its weight in gold vs dwarfs, great choice there.

    Solid list though :)
     

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