8th Ed. Which Stegadon?

Discussion in 'Lizardmen Discussion' started by archangelvk, May 17, 2012.

  1. archangelvk
    Skink

    archangelvk New Member

    Messages:
    47
    Likes Received:
    0
    Trophy Points:
    0
    Hey all,

    I just started a lizardmen army and havent had many games with them yet. Just wanted to get your opinion on whether or not it was actually worth it to upgrade the stegadon to an Ancient one. I mean, the ancient has one better save and the two blow pipes but at a low range. The Regular one has 1 more attack and the bolt thrower can do damage from range. Opinions ?
     
  2. BostonKaiser
    Skink

    BostonKaiser New Member

    Messages:
    38
    Likes Received:
    0
    Trophy Points:
    0
    The ancient is also STR 6, which is huge when taking on the other big baddies. I've had my ancient stand toe to toe with hydras, treemen, and the big spider and whooped them all. STR 6 impact hits are pretty awesome too.
     
  3. Arli
    Skink Priest

    Arli Moderator Staff Member

    Messages:
    3,158
    Likes Received:
    87
    Trophy Points:
    48
    I have never used a regular steg in a game. That is because I usualy use either the EOTG or the skink chief with warspear. Beyond the better AS, the ancient steg has the double blowpipes. This is a plus for you as you get a total of 4d6 shots that do not suffer from the multi-shot rule (no -1 for multi shooting). The regular steg cannot move and shoot IIRC. So, in my opinion, the ancient is the way to go.
     
  4. Eladimir
    Salamander

    Eladimir New Member

    Messages:
    801
    Likes Received:
    9
    Trophy Points:
    0
    Agreed with Aril. Its the move or shoot rule that kills it. Since you have to sit there to use you you basically bought a crapy BS 3 bolt thrower for over 200 points.
    Ancient Steg all the way.
     
  5. The Hunted
    Carnasaur

    The Hunted Active Member

    Messages:
    1,011
    Likes Received:
    137
    Trophy Points:
    38
    One of the downsides of a regular ancient (no character on top) is that is eats up your points for rare choices. And, quite simply, I love my salamanders! You might not be able to field Sala's when fielding an ancient.
    But, otherwise, the ancient also has my preference. No character on top though, that's too much points on a 'small' base (also, I tend to face cannons/lots of shooting). I also like the improved armor save it bolsters.
    Good luck in crushing your foes!

    The Hunted
     
  6. Roka
    Skink

    Roka New Member

    Messages:
    12
    Likes Received:
    0
    Trophy Points:
    0
    am i the only one whos says screw the steggy shooting and rushes it in it close combat? honestly i dont have the time to mess with the bolt thower witch cant hit crap. and i viewed the blowpipes as a awww i didnt charge for some reason.... atleast i can stand and shoot
     
  7. Bish
    Skink

    Bish New Member

    Messages:
    32
    Likes Received:
    0
    Trophy Points:
    0
    Hi

    Pretty sure that Giant Bow CAN move and shoot, the FAQ only says the it is "slow to fire" which only means that it can't stand and shot.

    Just got me a steg and am going to try it out next week.

    Samuel
     
  8. Wistrel
    Saurus

    Wistrel New Member

    Messages:
    86
    Likes Received:
    1
    Trophy Points:
    0
    I usually use a EOTG with a lvl 2 skink priest, the alignments are nice and it counts as hero, meaning you have rare points left for sallies and razordons, however, the priest is quite vulnerable in combat when you charge it in, so it's probably worth investing in a magic item with a decent ward save.
     
  9. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

    Messages:
    10,827
    Likes Received:
    19,277
    Trophy Points:
    113
    The Giant bow can move and shoot, but it can't march and shoot. I usually forgo marching the first turn so it doesn't outpace my M4 Saurus and take a potshot during the first turn. Once in a great while the Great Bow hits and brightens your day.

    The last game I took Stegadons I took down a slightly Terrorgheist with the giant bow. Too bad I didn't kill anything but his Terrogheists that battle. I consider any day the Great Bow does something a good day regardless.
     
  10. Moniker
    Kroxigor

    Moniker Member

    Messages:
    272
    Likes Received:
    52
    Trophy Points:
    18
    Easy answer: ALL the Stegadons...
     
  11. T`hinker`er
    Salamander

    T`hinker`er Active Member

    Messages:
    825
    Likes Received:
    248
    Trophy Points:
    28
    I'm with Scalenex on this one. I take the baby steg because I like to use my rare points for Sallies, not to mention that I find Stegs in general to be a scary place to put all those points, so easily lost to a couple bolt thrower shots or single cannon ball. Any savings on cost is a big plus to me. Same wounds, same toughness, save is irrelevant anyway, and one extra attack for less points? Yes please!

    As for the giant bow, I don't expect it to do anything, but at some point I invariably need to make a normal (non-march) move and get to fire it, and in the last game it actually skewered 4 elves - I think the psychological effect of that greatly outweighed the effect it had on the elf battle plan, but sometimes that's what wins you games :)

    Finally, the baby is represented by the old metal model, which just has such a wonderful "heft" to it, and lovely conversion possibilities. Posting this is kinda getting me motivated to finished working on it, thanks!
     

Share This Page