Not sure why, but this thread is also in "Lizardmen Fluff", Fortunately, followers of Spawning of Bob are used to him repeating himself. The following was posted 28/3/13:
He may be biased, but Spawning of Bob believes that lizardmen are far cooler (than Tomb Kings)
and as soon as we get our thunder lizards we will be cooler still.
Otherwise, a direct comparison between Tomb Kings and Lizardmen armies follows:
Chariots vs Stegadon: Stegadon cooler, more mobile and versatile (a chariot warmachine with thunderstomp ? I'll take 3 please), and no terrain problems Vs Chariots are lower maintenance.
Warsphynx vs Stegadon: The sphynx has a bit more punch in stalled combat. I spent half a game getting trying to make sure I didn't get charged, eventually suicidally charging in with my infantry, only to discover that the stupid thing has no impact hits, and I could've killed it in 2 rounds with skirmishers! Live and learn. The Necrosphynx is creepy though....
Immune to psychology and unbreakable etc vs Cold Blood: Stand and shoot is nice, but it is sometimes good to flee.
Cold Blood keeps LM in contention for an extra round or 2 of combat. Anyone who takes on a big LM block had better be planning for them to stick around for a while.
TK archers vs skinks: Arrows of Asaph (ignores to hit modifiers) vs mobility, versatility, and poisoned ability to take out high toughness targets. Skinks will run rings (literally) around that archer block and take out all the pests behind their lines, then come back for seconds of Warsphynx
Initiative Vs Initiative. No worse for LM than usual, except sepulchral stalkers make me cry.
(cartoon pending. eventually)
Killing Blow vs Poisonous shooting. I reckon I can get more poisonous shots off and against my targets of choice that you'll manage with your tomb slugs. Be nice to let the killing blow be wasted on a Skrox frontline but I haven't tried that out.
Magic vs Magic. Slann more versatile, can smother TK magic phase, then spam with extra dice during the LM phase. TK magic feels more like nuisance stuff than deadly. Mostly buffs, or targets whole units rather than a specific threat to heroes, and some is leadership based, so cold blooded helps. Their regen attribute can annoy, but it tends to prolong combat rather than sway the outcome.
Hero on Hero. The only TK heroes I've faced have spent half the game hiding, and the rest running away. My favourite LM vs TK sequence was a lone Scar vet cowboy (of around 160 pts) who charged and eventually wiped out 3 chariots, contributed to the removal of a group of necropolis knights, and then only failed to destroy the casket of souls war machine thingy because one of the attendents got off a killing blow.
Back story and motivation: TK and LM might go off and battle other races for superficially similar reasons (recovery of artifacts, we were here first, etc), but at least the LM have a higher purpose. There may be no consensus on what the purpose actually is but thats not the point. The TK are just a bunch of grumpy old men, sitting on the porch and muttering about the good old days. Never known a lizard to do that. Unless it is in reference to the 6th edition army book.
Humour. There is only one thing funny about TK and that is crumble. And I've already done a cartoon about that.
I believe crumble is not funny if it is happening to you.
Overall, I believe that TK have a few cool models, but LM are cool across the board (I happen to like the retarded cold ones)
I think the TK have some interesting ideas unifying the whole army. But we've got dinosaurs.
I hope, Andy140491, that I have deterred you from making a foolish choice. However, Spawning of Bob is, unfortunately, the worst and least experienced of the LM generals (he hopes that others will expand or correct his ramblings)
Considering Bob's legendary fallibility, it might be best to let the numbers speak for themselves:
The other 140490 people called Andy who are registered Lizardmen players (and who have forced you into such an inauspicious User Name) can't all be wrong!
Dear Lizards, please contribute to the discussion on custom artillery dice
http://www.lustria-online.com/threads/custom-artillery-dice-tryouts.10397/.