7th Ed. Wizard's Duel

Discussion in 'Lizardmen Discussion' started by jormi_boced, Oct 22, 2009.

  1. jormi_boced
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    jormi_boced New Member

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    My friend plays HE and thinks Teclis is the greatest wizard in the Warhammer world.

    I of course know that the Slann taught the pansy elves everything they know about magic. We are going to have a wizards duel to settle it.

    After looking at the Mazdamundi and Kroak I was thinking a regular Slann with 4 disciplines is probably better, but how exactly should I kit him?

    Disiplines I am thinking of:
    Extra Die
    All Spells
    Discard 6s
    MR 3
    Regeneration

    I am thinking I will drop regeneration or take Plaque of Tepok drop all spells?

    Magic Items:
    The miscast swticher
    Plaque of Tepok?
    Scrolls

    What do you guys think?
     
  2. Angelus
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    Angelus New Member

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    Magic is a ranged attack, I guess, so maybe the Plaque of Protection would be nice. Having a 2+ ward save against all his attacks will make you practically invulnerable.
     
  3. jormi_boced
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    jormi_boced New Member

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    I am mostly worried about PoS going of with IF
     
  4. strewart
    OldBlood

    strewart Well-Known Member

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    Yeah take the discipline to discard 6's. Pit of Shades will indeed be about the only way Teclis will win. He is only t2 so a strong wind can kill the poor fellow, you would only need to get 1 spell of successfully and with a free power dice for every spell I don't think his magic resistance will hold up.
     
  5. jormi_boced
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    jormi_boced New Member

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    Do you think Lore of Death?

    What about the other lores and magic items?
     
  6. strewart
    OldBlood

    strewart Well-Known Member

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    Yeah death would be good. I would almost go for fire though, just because basically every spell has a chance to kill him.

    I just noticed MR3 on the Slann. Lol he won't even scratch you except for IF. Be careful of the book he has; any doubles become irresistable. Items probably won't matter too much, its going to be very luck based with your MR. Cupped Hands would be almost essential though.
     
  7. Eternity_Warden
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    Eternity_Warden New Member

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    I've got a (probably bad) idea... just for kicks you could go lore of metal and chuck law of gold at him... :meh:
     
  8. strewart
    OldBlood

    strewart Well-Known Member

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    Possibly... But remember the opponent gets to choose the item, and you can bet that he won' be picking the book. And since Teclis has no armour, burning iron and spirit of the forge are not very useful against him. Still 5 to wound, but not as good as other lores. And chances are he will try extra hard to stop law of gold if you try to cast it. I'd rather just try to kill him before he gets much out of the book. :)
     
  9. Wolf
    Kroxigor

    Wolf Member

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    The Bane Head ;)
     
  10. jormi_boced
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    jormi_boced New Member

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    Ok, here is the plan I think.
    Extra Die
    Discard 6s
    MR 3
    Regeneration

    Cupped Hands
    Plaque of Tepok
    Bane Head
    Scroll
     
  11. Dumbledore
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    Dumbledore New Member

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    Two arcane items, so you have to drop either tepok or cupped hands. I think tepok is more needed, though it still leaves room for not getting the spell you want.

    The wording of plaque of protection is great so maybe consider it. "ward save is increased from 4+ to 2+ against all ranged attacks". Certainly magic missiles would be covered by this but so too, I think, would other spells that allow for ward saves as they are ranged attacks. It wont save against pit of shades though, and can't be taken with bane head, and with only T2 W3 I think bane head wins.

    Does the enemy have MR? With MR3, regen, 5 T4 wounds and a 4+ ward save you should be pretty hard to kill. I think you have the best focuses.

    You may as well make him BSB with fear causing so that you can make him autobreak with greater US and CR ^^ (this is presuming he's not a fear/terror causer/ITP - he's not is he?).

    So I'd go:

    Extra die
    Discard 6s
    MR3
    Regen

    Plaque of tepok
    Bane head
    Dispel scroll
    2xpower stone
    BSB
    Totem of Prophecy

    Power stones can be used to cast two more spells on 3 dice when he thinks you're all out. If you don't want to charge him and win that way consider the plaque of dominion to consider making him stupid.
     
  12. jormi_boced
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    jormi_boced New Member

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    Ooops, I missed the two Arcane Items.

    I think it would be better to keep cupped hands. That has a possibility of really hurting teclis and keeping me from realy hurting myself. I will have to drop Regen and throw the all spells on the slann instead I think.

    We aren't planning on Combat really. We will be seeing who the best wizard is. I think I will maybe take the banner that makes Wizards stupid though.
     
  13. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    This will be really interesting to see the results! You must remember to come and post back.

    Though everything that has been said has been good and will probably help, I can't shake the feeling that having banners and items is kinda cheating in this scenario.

    I feel the slann should be lvl 4 with ALL upgrades, and no items if you wanted to test a better wizard thing. Then again he probably couldn't use teclis then since most of his power comes from his items, which should allow you to have won the debate without needing to test it, simply by pointing out teclis needs items to even match a slann.

    Ahh, well... Good luck. :D
     
  14. jormi_boced
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    jormi_boced New Member

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    Yeah, I would definitely be willing to play naked, but I am pretty sure Teclis is guaraunteed toast that way, so I will let him have his fancy smancy stuff and see what I do to kit my Slann out the best.
     
  15. The Lybithian
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    The Lybithian New Member

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    As a High Elf player myself, and played with him before and watching entire armies get turned into small units of 5 guys from Teclis's magic phase, I'd like to know the result.
     
  16. lupercal
    Kroxigor

    lupercal New Member

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    In the fluff aspect I believe that they say that Teclis is the best spellcaster anyway. And his gear and ability's seem to match up to it. I also like to think of slann as a different type of mage then the rest of the world. I like to think of them as say psyonics to mages, insetad of just being born with magic randomly they actually learned it. The old ones gave them the intelect to teach themselves to will magic into their conscionus not just feel it like the elven mages do. This is especially evident when you consider the preists that they channel through.

    So I would concede that Teclis is the best mage in the warhammer world. But I also think that slann are the best spellcasters.

    That being said how do you really test this slann are better leaders then Teclis and can cast through skinks. Teclis can cause irresitable force on most of the spells he casts. They have different roles in battle so it is tough to figure out which is better. I would say that they are similar in many regards but you have to judge what either does for their army. In that regard i would say the slann is better because he can be customized to suit the battle force you are bringing to the fight. Where as Teclis more or less dictates the type army that he is going to lead.
     
  17. jormi_boced
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    jormi_boced New Member

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    This is how it went down. We started 18 inches apart facing each other and generated our power and dispel dice. We each picked a spell to cast and casted them at the same time.

    Teclis squared off against a Slaan Mage-Priest. We ran a 1 on 1 duel between Teclis and the Slaan and the Slaan won two times in a row. The first duel Teclis cast pit of shades but didn't roll doubles and the Slann scrolled it, the Slann cast fireball and Teclis dispelled. Then Teclis cast the flying spell and the Slann dispelled it. The Slann cast burning head and Teclis let it go through taking 2 wounds. Then the Slann cast fiery blast and Teclis scrolled it and destroyed the spell. Turn 2 Teclis got Pit of shades off irresistibly and the Slann rolled a 1 for his initiative test and survived. Teclis dispelled fireball again. Teclis cast the flying spell (to get out of the Slann's LOS) and the Slann dispelled, then Teclis dispelled burning head. The Slann cast Conflagration of Doom and rolled a 12. Teclis rolled 3 dice and rolled a 10+1 which was not enough. The Slann then proceeded to do 12 wounds to Teclis burning him to death.

    2nd battle Teclis cast the flying spell while the Slann cast fiery blast, the Slann dispelled the flying spell and Teclis scrolled fiery blast but didn't destroy it. Teclis then cast Pit of Shades and miscast. The Slann cast burning head and then transferred a miscast to finish Teclis off.

    It really was a dicefest that could have went either way.
     
  18. Eternity_Warden
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    Eternity_Warden New Member

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    That's pretty epic... :D

    he really tried to get you with pit of shades...
     
  19. jormi_boced
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    jormi_boced New Member

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    Yeah it was really fun. Really, I think Teclis best shot against the Slann is to get the PoS off. Since he has multi wounds and a ward save, he can weather the damage more than Teclis can.

    If we would have played it out a few more times, Teclis would have got a couple wins. I think it would really be about 50/50.
     
  20. SlannOfItza
    Kroxigor

    SlannOfItza New Member

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    Pffft...

    Slann is definately a better wizard, and the fact that teclis's only shot was pit of shades only helps prove it. He had to cross his fingers for an irrestible force, not to mention he's a special character, which kind of proves high elfs need a special character just to match a well geared slann. He even tried to fly around LOS cause you know he knew he was gunna get burnt for going up against the original wizards. I mean the Old ones made slanns specifically to wield magic.

    And from a fluff perspective, idc what the high elf book says about teclis being a great mage, for three reasons. One, no matter how good he was supposed to be fluff-wise his in game power is all from his magic items, not him. Two, even though he made the whole "vortex to seal away chaos" thing, it was only a matter of time before the slanns came up with a similar idea, and the geomantric web is the only thing holding the vortex together because teclis couldn't even make it strong enough/correctly. Three, in the fluff several slanns were able to kill thousands of daemons alone with a single thought, not to mention it took 10 greater daemons to kill kroak, who's magical prowess persisted through death - so he went on to kill all 10 greater daemons anyway.

    Sure lord kroak, and mazumundi aren't actually as good as teclis when you actually field them, but a regular slann is! This whole idea, and result, really entertained me, thanks.

    :D
     

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