So I've only played 3 games against Woc and it was with my wood elves.(A while ago) Anything that had armor on the model i stayed away from. Most of the time I targeted the spawns with treeman their fast cav with wildriders, furys with dryads and lone wizards with waywatchers and wardancers. So that brings me to my problem. I put my WE's up after a deamon Tzee army wiped the floor with my army. (And I wanted a army that i could play a magic or combat list with as well) So now i've looked to the old ones until the We's get redone. Since I've never got into combat with knights of chaos, chosen or chaos warriors i really don't know what the can do. What does each "mark of chaos" give them? Whats the AS on each unit listed above and heck what are the units S and T. (I'm guessing S4 and T4 bare bones) thank you for your time and helping a fellow gamer out. Your Friendly Thunder Lizard
Marks: Tzeench 6 up ward save Nurgle -1 weapon skill in close combat and -1 to hit from shooting. Khorne subject to frenzy. Slannesh immune to fear terror panic. Chaos warriors stats and upgrades: m ws bs s t i a ld w regular armor save: 4+ 4 5 3 4 4 5 2 8 1 shields additional hand weapon great weapon halberds magic standard all marks chosen stats ect: m ws bs s t i a ld w regular armor save:4+ 4 6 3 4 4 5 2 8 1 same upgrades above special abilities: Free eye of the gods roll cannot get a 7 or re-roll Chaos knights stats ect: m ws bs s t i a ld already have magic cause fear upgrades: weapons lances all marks 8 5 3 4 4 5 2 8 regular armor save: 1+ My bro plays woc and i can look at his codex this info will help you win battles. know the enemy as well as yourself and you will be sure to win the battle
Remember that WoC Has virtually no shooting. so a good trick is to take out as many as possible before they reach close combat. Their magic phase can be a bitch, at 2000pts many ppl. go with a magic heavy list, with a Sorc Lord of Tzeentch as general, extremely nasty spells. and gets +1 on his cast value(rolled) So it is important to be able to nullify or be able to fight back in the magic phase so you don't get eaten by gateway in round 1 They are incredibly strong in CC, probably the strongest core choice for cc there is, if equiped right the warriors can take on pretty much, one of my mail core units have 12 warriors equipped with GWs, and MoK, so when i get a charge in and get to attack i get to roll 19 S6Hits. and most of the time i wont go under 4s to hit/wound. So try to decimate as much as possible with shooting/magic before cc. and be careful and you might get lucky if Khorne is sleeping that day ;D Hope that will help you a little.
Good stuff thank you martino503 and b3rtil. I'll keep all that in mind when mi lizards face them. (most likely end of the month at a tourny) I good about facing them in the future. Thx agian you 2! Your Friendly Thunder Lizard
do good you have the info. show that lizard men kill all even the powerful armies. [lizard men own all!!!!!@@@@!@!!!#%$#^RG&~!!!!]