Translated by
Temouloun on the war-of-sigmar:
Alarielle abilities:
- Talon of the Dwindling: For each character injured but not killed by this weapons, roll two dice. If the result is a double 6 or higher than the current wound characteristic of the model, it is slain.
- Blossomed life: heal d3 wounds in each of your hero phase
- Swiping blows: You can add 1 to the hit rolls of the Wardroth antlers attacks if the enemy units has 5 models or more.
- Living Ram: If the Wardroth Beetle ends a charge move 1" away from a scenery piece, every other unit in that scenery piece takes d3 mortal wounds.
- Amphoras of souls: In her hero phase, Alarielle roll one D6 and look up the result on the table. You can choose any ability lower than the result of your dice. 1-3 Every Sylvaneth at 30" around heal d3 wounds. 4 Set up 2d6 dryads. 5 Set up d6 tree revenants. 6 Set up a Treelord. All set up units must be 9" or less away from Alarielle and 3" or more than any enemy model.
Magic:
- 3 spells and counter spells
- Metamorphosis: Pick an enemy unit up to 16" away. Casting value of 5, roll as many dice as the casting result. Every 4+ inflicts a mortal wound. If the last model of the unit is killed that way, place a set up a sylvaneth wyldwood where the unit was but 1" away from any other unit and scenery.
Command ability:
- Wrath of Ghyran: Once per battle, you can re-roll all wound rolls of all Sylvaneth units until your next hero phase.
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Branchwych has +1 to hit if she's near a Sylvaneth Wyldwood and 4 attacks instead of 2 if she's been injured in this combat phase. Her spell is: Fel'o'the wisp - Cast of 5, for every unit a 10" roll as many dice as the casting result. Every roll of 6 inflicts a mortal wound.
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- Kurnoth are always in range of Sylvaneth Command Abilities and give that to every Sylvaneth 10" away from them. They have a thornwall like Dryads. No move but reroll failed save rolls. At the end of the combat phase they can trample an enemy unit. Every Kurnoth model rolls a dice and inflicts a mortal wound on a 4+.
- Tree revenants can engage at 6" instead of 3. They can teleport to wyldwoods or on the edge of the table. They can reroll one dice of their choice once per phase.
- Spite revenants just give bravery debuffs to enemies around, particularly around scenery.
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Drycha.
Abilities:
- Flitterfuries: For every unit in range roll 10 dice. Ever result of 6 inflicts a mortal wound.
- Squirmlings: Pick a unit in range. For every model in range, roll a dice. Every result above the value indicated above, inflict a mortal wound.
- Changing mood: At the beginning of every turn, including your opponent turn, roll a dice. 1-3 she's enrage. 4-6 she's melancolic. Enraged- reroll results of 1 for the flitterfuries and double the slashing talon's attack value. Melancolic- substract 2 to the wound chart value. reroll results of 1 for the squirmlings.
- Song of spite. Spite revenant units 10" around her can reroll wound rolls of 1.
Magic:
- 1 spell/counter spell
- Primordial terror: Casting value of 6. Roll a dice for every enemy unit at 10" or less and add 2 to the result. If the result is higher than their bravery, inflict as many mortal wounds as the difference between the roll and their bravery value.
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