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AoS Teleport Questions

Discussion in 'Rules Help' started by Stygimoloch, Oct 3, 2018.

  1. Stygimoloch
    Skink

    Stygimoloch Member

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    Hey all,

    Using the Lords of Space and Time Ability to teleport a unit, I have a couple questions. When one has the great rememberer trait, you can use the ability twice. Can you 1) Target the same unit twice? For example teleport a unit out from behind your lines, then teleport it back? and if so, 2) if the first teleportation attempt fails, can you try it again with the second one? Example you try to teleport an astrolith bearer, but the attempt fails, so you cant move or charge. Can you try again to teleport, because it isn't moving or charging.

    This scenario came up in a game today, and neither my opponent or I could find anything on this. To be fair, we were under time constraints. Any help would be appreciated!
    Thank you!

    Styg
     
  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    There is no definitive FAQ about it but I tend to say yes it works.
    It is risky though, you have to take into account that teleporting that unit back might not work and then it is sitting there and can get killed easily.
     
  3. Koriialstraz
    Temple Guard

    Koriialstraz Well-Known Member

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    I'll take the opportunity to ask. If you teleport a unit twice, if the first try is a fail, and the second try is a big success (5,6), can you move it during the movement phase ? Or not because of the first try ?
     
  4. Stygimoloch
    Skink

    Stygimoloch Member

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    I has that happen today. I went ahead and didn't move it because of the first roll. That being said, I didn't need to anyways, but it would be nice to know
     
  5. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    My take on it is based on fluff:
    The first try ended with contemplation (the 1-2 result is called like that).
    But then the second one was a shift through space AND time (the 5-6 result has temporal in its name).

    So that means: they are finished contemplating the cosmos because the second use of the ability shifted them to another time afterwards.
    So now they can move.

    From a gameplay perspective:
    The second try overwrites whatever the first try was. I see no good reason why it shouldn't.

    I'd still like a FAQ on that but I interpret it this way.
     
    Nart likes this.
  6. Koriialstraz
    Temple Guard

    Koriialstraz Well-Known Member

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    That was my interpretation too, and my opponent agree with me.

    And I'm glad that I have the same thought about it than others.
     
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  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    The way i use it, is less easy on us.
    If you roll a 1-2 on the first try, you can try to teleport it again… but even with a roll a 5-6 on the second one, the unit still cannot move.

    Here's my reasoning:
    Almost everything in this game stacks, abilities' effects and so on.
    Here you have two effects on the same unit: one tells that you cannot move, and one that you can move after the teleport.
    I read the stacking of effects as "you could move after the teleport, but the first effect forbids it".

    Waiting for a FAQ, this is the interpretation that leads to the minimum amount of discussions with your opponent.
     
    Last edited: Oct 8, 2018
  8. Nart
    Carnasaur

    Nart Well-Known Member

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    However, aren't these effects opposite so they cannot stack, and one, which applied later, should override the first one?

    On an interesting note - if you roll 1 and then 5, you still cannot charge, because Temporal Displacement only allows to move.
     
  9. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Haha, yeah that's weird. :D
     
  10. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    well, opposite effects do stack. A +1 to hit and a -1 to hit, for example.
     
  11. Nart
    Carnasaur

    Nart Well-Known Member

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    However, when we deal with numbers, it is easy to understand, how it works. You get +1 and then -1. They stack and results in average 0, so to-hit roll is not affected. However, there is no average whan you can or cannot do a thing. It is either 0 or 1.

    I wonder if other battletomes has similar effects, so we can get some reference.
     
  12. Blitzkriyg
    Temple Guard

    Blitzkriyg Well-Known Member

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    I play it the second roll overwrites the first and I haven't had an opponent disagree yet
     

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