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AoS: Lord Agragax's Fyreslayer Thread

Thought I'd revive this thread with Fyreslayers getting their 3rd Edition Battletome on Saturday.

Previews for this Edition's take on them has been significantly less encouraging than those for 2nd Edition, with Slingshield Berzerkers losing an attack for little reason, double-Handaxe Berzerkers losing that fantastic re-roll to all Hit rolls that has stayed with them since 1st Edition (and replaced with an inferior bonus attack when charging) and missile Hearthguard losing their bodyguard ability. Oh, and we, the one army in the game that most needs new units and least needs new unnamed heroes, gets just a new unnamed hero model while for some inexplicable reason Nighthaunt, who have a vast array of different units, get another unit as well as a character model :confused:.

However, not all of it has been bad so far, the buff to Throwing Axes that was trialled on the Grimwrath and Doomseeker has been rolled out to all models in the army, Magmadroth armies are now a thing with Lofnir being able to spam mounted Runesons (which does still fit with lore given each Runefather has loads of Runesons, and is pretty powerful given you're spamming the character as well as the monster, and works well with Hearthguard Berzerkers who of course require heroes to trigger their 4+ Ward Save), giving us a chance against Sons of Behemat and the new silly Imperial Knight-style meta GW are encouraging. There are more chances to spread 6+ Wards across the army with the Battlesmith and the new Flamekeeper both being able to produce Ward Save auras as well as the Fyrewall from the original 3rd Edition errata (I don't know if Ward Saves stack as they did to a maximum of 3+ in Warhammer Fantasy? If they do then that could work very nicely indeed to boost our resilience). All our units can now choose to attack first in close combat against chargers (though admittedly they can only do this once per battle and can't do it when there's an enemy that hasn't charged within 3" of them - why GW? What's the point in such silly restrictions when dumbass Slaanesh can do it all the time?). Magmaroth Fyrestreams are now hugely effective against hordes, and can be charged up to inflict pain incarnate on armoured foes.

It'll be interesting to see the full rules in the book anyway so we can get the full picture. Given armies get more allegiance abilities in 3rd, there's hope that the Hearthguard's bodyguard ability may well have been made army-wide, I would love that to be true as it would help us circumvent our biggest weakness in the form of foot heroes being so vulnerable.
Kind of a long video, but he covers the battletome. I'd be interested to hear what you think. I've been a bit of a shirttail Fyreslayers fan, and they're one of the armies I considered picking up.

FACEHAMMER TV - Fyreslayers Battletome Review
 
I've been reading the Goonhammer review for the new Fyreslayer Battletome:
https://www.goonhammer.com/battletome-fyreslayers-3rd-edition-review/

The bodyguard rule has survived in some form, and can now be applied to Hearthguard Berzerkers as well where it can be the most useful thanks to their Ward Saves, but for some strange reason only applies to foot Runefathers and Runesons, which in some ways is the worst possible outcome because it's the support heroes - the Runemaster, Runesmiter, Battlesmith and the new Flamekeeper - that need that protection most, as Runefathers and Runesons can ride Magmadroths to get similar additional protection and offensive output. I suppose it does make the foot Runefathers and Runesons somewhat viable now, but the imperfection in the rule is still there and it irks me.

The army now seems to have changed from being able to save-stack as per the first two Editions to spamming Ward Saves (which I must admit makes more sense as their endurance is due to the magic of Ur-Gold, not armour). This would be great if Ward Saves worked as per Warhammer Fantasy where individual assignations of a Ward Save stacked (3+ Ward Save Fyreslayers would be a real threat), but they don't seem to in AoS according to Goonhammer's review which means the best we can get is a 5+ for any unit except Hearthguard Berzerkers.

Probably the most annoying thing is that they didn't delete the poor part of the 3rd Edition FAQ for the 2nd Ed Battletome where Invocations would dispel themselves if you rolled two or more D6s, that really should have gone from the actual book because it makes no sense and really limits what these not-Endless-Spells can do.

One thing I do like in the new book is the 'Leader of the Druardrazhal' Command Trait, which really brings a Dwarf alliance option into the mix without presenting it as an ugly soup Battletome. Allowing Dispossessed and Kharadron to be able to benefit from Ur-Gold runes is a lot of fun and has the potential for some great lore and conversion possibilities. This is boosted by other rules that affect 'any model' rather than just 'any Fyreslayer model' such as the Battlesmith's ability to rally models from any faction. I've always thought it fun to have an alliance between Fyreslayers and Kharadron be a viable option (though not a forced option as a soup tome would have made it), because it makes it easier for both factions to compensate for their weaknesses (lack of shooting and speed for Fyreslayers, lack of combat punch and durability for Kharadron) and I'm looking forward to seeing what sort of fun lists other players come up with.

I think the biggest winners of the book are Runemasters (which went from being an almost purely fluff option in First Edition to a very good Priest that knows all the Fyreslayer prayers in addition to the new ones) and Magmadroths of course, who have gone up in points but certainly have improved damage capabilities and durability to allow them to take on the monsters of other armies.

The biggest losers are Vulkites (who were already the less popular troop to take in the Second Edition book) who got a lot of their offensive power knocked out of them for pretty much no reason. It is true that you could say that the buffed throwing-axes make up for that somewhat, as while short-ranged they do make a good additional round of close combat attacks, but in First Edition the good throwing-axe profile worked alongside the good close-combat attacks Vulkites possessed in those days. It certainly seems that, with the extra wound given in exchange for throwing axes becoming poorer in Second Edition and now the throwing axes becoming buffed again in exchange for reducing attacks/nerfing special rules in 3rd, GW are more and more trying to make Vulkites an anvil unit to hold the line and chip away at the foe with their Deathblow rule until the Heathguard Berzerkers charge in to deal the killing blow, which would be great if they had good Ward Save capabilities (as they did in First Edition funnily enough) but not in their current state.

A couple of friends of mine into Fyreslayers say that the new battletome is underwhelming, to say the least.

Certainly it isn't the rock-solid improvement that the Second Edition one was. This one reminds me a lot of the 7th Edition Fantasy Beastman army book - full of rules that loads of people think are terrible, and certainly from my point of view sometimes make me think 'Why?', but to me feel more like wasted potential with unnecessary limitations that I can imagine were introduced to make things 'balanced' from GW's point of view but instead add too much negative so that it dilutes the positive, and that if only these limitations were simply removed, the book would be great. Certainly there are too many 'Once per battle' rules in this one, and the 'not being able to attack first if there's an enemy unit within 3" of you that hasn't charged' is just batshit ridiculous, and makes it easy for a player to deny you that strike-first ability by moving two enemy units to within 3" of you, charging with one and leaving the other where it is.

I have the feeling that, being not-elves, Fyreslayers draw the short straw

I can certainly agree with this though, I really hate GW's Elf-bias with a passion. What is it about Elves that makes them go weak at the knees, and what is it about Dwarfs that makes them want to exercise all restraint necessary with their rules writing?

But then GW has always been biased toward select factions (Elves, Warriors of Chaos, Vampire Counts, Empire to a lesser extent) and against others (Tomb Kings, Beastmen, Bretonnia, Greenskins, Dwarfs to a lesser extent) and it's this disgusting behaviour that is really putting me off Warhammer.

In recent times I have felt more and more drawn away from Warhammer and toward other games and other miniatures manufacturers, mainly because of this unnecessary bias GW have toward their Golden Boy factions. I will still purchase any miniatures I can for the existing factions I own, but I definitely aim to purchase as much as I can through independent retailers, and after my armies are complete I'm largely going to boycott GW models and rules. Definitely I've been put off starting AoS, but there are other reasons for that as well as this (in particular all the 'Grand Strategy' and 'Battle Tactics' bureaucracy they've added into army list-building that dictates your gameplay probably even more than the old Battalion rules did, and this continual tiresome obsession with objective play they have developed). 9th Edition 40K looks more appealing with all the attention Xenos are getting, but there they've added in all of those pointless campaign packs with assorted scenarios and extra rules that really bloat that Edition out too much.

In short, I don't like the attention GW is going, and even when they were at their best their attitude and approach to their games was still flawed (as some of you probably know by now I'm a critic of a fair amount of 8th Edition Fantasy). I was impressed at their recent release of the Parasite of Mortrex, but they've got to do a lot more to convince me to get into another of their games.
 
I've been reading the Goonhammer review for the new Fyreslayer Battletome:
https://www.goonhammer.com/battletome-fyreslayers-3rd-edition-review/

The bodyguard rule has survived in some form, and can now be applied to Hearthguard Berzerkers as well where it can be the most useful thanks to their Ward Saves, but for some strange reason only applies to foot Runefathers and Runesons, which in some ways is the worst possible outcome because it's the support heroes - the Runemaster, Runesmiter, Battlesmith and the new Flamekeeper - that need that protection most, as Runefathers and Runesons can ride Magmadroths to get similar additional protection and offensive output. I suppose it does make the foot Runefathers and Runesons somewhat viable now, but the imperfection in the rule is still there and it irks me.

The army now seems to have changed from being able to save-stack as per the first two Editions to spamming Ward Saves (which I must admit makes more sense as their endurance is due to the magic of Ur-Gold, not armour). This would be great if Ward Saves worked as per Warhammer Fantasy where individual assignations of a Ward Save stacked (3+ Ward Save Fyreslayers would be a real threat), but they don't seem to in AoS according to Goonhammer's review which means the best we can get is a 5+ for any unit except Hearthguard Berzerkers.

Probably the most annoying thing is that they didn't delete the poor part of the 3rd Edition FAQ for the 2nd Ed Battletome where Invocations would dispel themselves if you rolled two or more D6s, that really should have gone from the actual book because it makes no sense and really limits what these not-Endless-Spells can do.

One thing I do like in the new book is the 'Leader of the Druardrazhal' Command Trait, which really brings a Dwarf alliance option into the mix without presenting it as an ugly soup Battletome. Allowing Dispossessed and Kharadron to be able to benefit from Ur-Gold runes is a lot of fun and has the potential for some great lore and conversion possibilities. This is boosted by other rules that affect 'any model' rather than just 'any Fyreslayer model' such as the Battlesmith's ability to rally models from any faction. I've always thought it fun to have an alliance between Fyreslayers and Kharadron be a viable option (though not a forced option as a soup tome would have made it), because it makes it easier for both factions to compensate for their weaknesses (lack of shooting and speed for Fyreslayers, lack of combat punch and durability for Kharadron) and I'm looking forward to seeing what sort of fun lists other players come up with.

I think the biggest winners of the book are Runemasters (which went from being an almost purely fluff option in First Edition to a very good Priest that knows all the Fyreslayer prayers in addition to the new ones) and Magmadroths of course, who have gone up in points but certainly have improved damage capabilities and durability to allow them to take on the monsters of other armies.

The biggest losers are Vulkites (who were already the less popular troop to take in the Second Edition book) who got a lot of their offensive power knocked out of them for pretty much no reason. It is true that you could say that the buffed throwing-axes make up for that somewhat, as while short-ranged they do make a good additional round of close combat attacks, but in First Edition the good throwing-axe profile worked alongside the good close-combat attacks Vulkites possessed in those days. It certainly seems that, with the extra wound given in exchange for throwing axes becoming poorer in Second Edition and now the throwing axes becoming buffed again in exchange for reducing attacks/nerfing special rules in 3rd, GW are more and more trying to make Vulkites an anvil unit to hold the line and chip away at the foe with their Deathblow rule until the Heathguard Berzerkers charge in to deal the killing blow, which would be great if they had good Ward Save capabilities (as they did in First Edition funnily enough) but not in their current state.



Certainly it isn't the rock-solid improvement that the Second Edition one was. This one reminds me a lot of the 7th Edition Fantasy Beastman army book - full of rules that loads of people think are terrible, and certainly from my point of view sometimes make me think 'Why?', but to me feel more like wasted potential with unnecessary limitations that I can imagine were introduced to make things 'balanced' from GW's point of view but instead add too much negative so that it dilutes the positive, and that if only these limitations were simply removed, the book would be great. Certainly there are too many 'Once per battle' rules in this one, and the 'not being able to attack first if there's an enemy unit within 3" of you that hasn't charged' is just batshit ridiculous, and makes it easy for a player to deny you that strike-first ability by moving two enemy units to within 3" of you, charging with one and leaving the other where it is.



I can certainly agree with this though, I really hate GW's Elf-bias with a passion. What is it about Elves that makes them go weak at the knees, and what is it about Dwarfs that makes them want to exercise all restraint necessary with their rules writing?

But then GW has always been biased toward select factions (Elves, Warriors of Chaos, Vampire Counts, Empire to a lesser extent) and against others (Tomb Kings, Beastmen, Bretonnia, Greenskins, Dwarfs to a lesser extent) and it's this disgusting behaviour that is really putting me off Warhammer.

In recent times I have felt more and more drawn away from Warhammer and toward other games and other miniatures manufacturers, mainly because of this unnecessary bias GW have toward their Golden Boy factions. I will still purchase any miniatures I can for the existing factions I own, but I definitely aim to purchase as much as I can through independent retailers, and after my armies are complete I'm largely going to boycott GW models and rules. Definitely I've been put off starting AoS, but there are other reasons for that as well as this (in particular all the 'Grand Strategy' and 'Battle Tactics' bureaucracy they've added into army list-building that dictates your gameplay probably even more than the old Battalion rules did, and this continual tiresome obsession with objective play they have developed). 9th Edition 40K looks more appealing with all the attention Xenos are getting, but there they've added in all of those pointless campaign packs with assorted scenarios and extra rules that really bloat that Edition out too much.

In short, I don't like the attention GW is going, and even when they were at their best their attitude and approach to their games was still flawed (as some of you probably know by now I'm a critic of a fair amount of 8th Edition Fantasy). I was impressed at their recent release of the Parasite of Mortrex, but they've got to do a lot more to convince me to get into another of their games.
Hmm. It sounds like Fyreslayers is a bit of a mixed bag? Vince Venturella makes the IDK book sound pretty solid and VERY competitive as well. Pity.
 
Hmm. It sounds like Fyreslayers is a bit of a mixed bag? Vince Venturella makes the IDK book sound pretty solid and VERY competitive as well. Pity.

Yep you can definitely say it's a mixed bag this time. I personally don't think the new tome's awful as many doomsayers on TGA still maintain it is, but it's not the glow-up I was expecting after the Second Edition one was so good when it was released and then started to flounder in 3rd.

GW and their dumb Elf bias certainly get on my nerves. I bet stupid Daughters of Khaine, one of my least favourite armies, become a world-beating tournament force again when their new book comes out.
 
Preferably several. There's plenty GW could do with the army if they only bothered to do something with it and stopped giving everything to crappy Vampires, Elves and Slaanesh
I think you've talked about this in another thread, but what unit(s) do you think would make a good addition to Fyreslayers? Do you think there's a role that's not covered for them; not that every role needs to be covered by every army I guess?
 
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I think you've talked about this in another thread, but what unit(s) do you think would make a good addition to Fyreslayers? Do you think there's a role that's not covered for them; not that every role needs to be covered by every army I guess?

Flaming crossbows

Spear/glaive dwarfs

They could go deep into the magmadroth thing and have a priestly unit for even better protection against magic. Lizard robes, scaled armor, etc

Cavalry riding medium lizards
 
crappy Vampires
Excuse me?

vellas_dual.jpg


Elves and Vampires are more popular than Fyreslayers. As for Slaanesh, they had been ignored for so long, it's time they got their due.
 
Flaming crossbows

Spear/glaive dwarfs

They could go deep into the magmadroth thing and have a priestly unit for even better protection against magic. Lizard robes, scaled armor, etc

Cavalry riding medium lizards
All good ideas. However, I wonder if GW wants to keep Fyreslayers more melee/short range "foot troops"?
So, probably not flaming crossbows? Although ranged combat is an issue.
Do you mean dwarves with a 2" reach? I like that idea.
Hmm... interesting. I guess FS feel more about their ur-gold than magmadroths specifically, but it's an neat idea.
I thought about this too. I like the idea, but I wonder if FS starts to turn more into something like Ironjawz, or maybe Khorne?
 
I think you've talked about this in another thread, but what unit(s) do you think would make a good addition to Fyreslayers? Do you think there's a role that's not covered for them; not that every role needs to be covered by every army I guess.

I’ve been waiting for someone to ask me this, and I can answer with enthusiasm!
  • Hargromthi - Statues of long-dead Fyreslayer heroes animated with Ur-Gold Runes - a Monstrous Infantry unit that harks back to both the old Dwarfs and existing Fyreslayer artwork
  • Fyreheart Chariots - Metal Chariots designed in the Fyreslayer style pulled by adolescent Magmadroths and crewed by Vulkite Berzerkers, Runesons and/or the Runefather of the lodge - a fast-moving melee unit that brings the hurt on the charge
  • Lavabelchers - Dragon-headed artillery pieces crewed by Vulkites that shoot molten magma over long distances to sear and scorch - a scale-up of Magmapikes that harks back to the old Dwarfs' love of static artillery
  • Fyremaidens - Female Fyreslayer warriors who inspire and empower the male Fyreslayers around them into greater feats of heroism and bravery (or else deny them the marital bed :p) - let's face it, everyone's been waiting for some of these
  • Ur-Droths - Bipedal sentient hybrids of Fyreslayer and Magmadroth hatched from eggs infused with Ur-Gold, who honour both Grimnir and Vulcatrix as their ancestors and respect the Fyreslayers as brothers - as Fyreslayers are moving towards Ward Save spamming over armour save stacking, a heavily-armoured unit of scaly reptilians can fill a niche now.
  • Ungrim, Lord of the Fyre-Realm - if an oh-so-dull character like Alarielle can be given a second life, a great character like Ungrim thoroughly deserves a place as the High King of the Fyreslayers riding a big exalted Magmadroth and wielding an empowered Axe of Dargo.
  • Garagrim, Regent of the Fyre-Realm - Garagrim, Ungrim's son, didn't get much of a part in Warhammer Fantasy, so deserves a comeback in its sequel as a foot character who empowers the foot Runesons, Doomseekers and Grimwraths around him through leading them by example

And I'm impressed to see @Lord-Marcus has also suggested some ideas! I'll have a look through:

Flaming crossbows

A possible alternative to the Lavabelcher as an evolution of the old Dwarf Bolt Thrower, or another alternative could be an evolution of the Grudge Thrower that fires rocks set with Ur-Gold runes that trigger them to explode on impact. Perhaps all three to give plenty of choice!

Spear/glaive dwarfs

Spears and glaives don't fit well with Warhammer Dwarfs, but then they did give Elves hammers that really don't fit their style of warfare at all, so stranger things have happened.

They could go deep into the magmadroth thing and have a priestly unit for even better protection against magic. Lizard robes, scaled armor, etc.

Fyreslayers already have enough priest heroes, they don't really need a priestly unit as well. The scaled armour niche can be filled by the Ur-Droths.

Cavalry riding medium lizards

I prefer the Fyreheart Chariot to avoid a unit that fills the fast-moving heavy-hitter niche from becoming just a mini-me of the characters on Magmadroths, as well as nodding to the Celtic part of their aesthetic.
 
Ur-Droths - Bipedal sentient hybrids of Fyreslayer and Magmadroth hatched from eggs infused with Ur-Gold, who honour both Grimnir and Vulcatrix as their ancestors and respect the Fyreslayers as brothers - as Fyreslayers are moving towards Ward Save spamming over armour save stacking, a heavily-armoured unit of scaly reptilians can fill a niche now.

Yes! Saurus with beards and mohawks! This needs to happen.
 
I’ve been waiting for someone to ask me this, and I can answer with enthusiasm!
  • Hargromthi - Statues of long-dead Fyreslayer heroes animated with Ur-Gold Runes - a Monstrous Infantry unit that harks back to both the old Dwarfs and existing Fyreslayer artwork
  • Fyreheart Chariots - Metal Chariots designed in the Fyreslayer style pulled by adolescent Magmadroths and crewed by Vulkite Berzerkers, Runesons and/or the Runefather of the lodge - a fast-moving melee unit that brings the hurt on the charge
  • Lavabelchers - Dragon-headed artillery pieces crewed by Vulkites that shoot molten magma over long distances to sear and scorch - a scale-up of Magmapikes that harks back to the old Dwarfs' love of static artillery
  • Fyremaidens - Female Fyreslayer warriors who inspire and empower the male Fyreslayers around them into greater feats of heroism and bravery (or else deny them the marital bed :p) - let's face it, everyone's been waiting for some of these
  • Ur-Droths - Bipedal sentient hybrids of Fyreslayer and Magmadroth hatched from eggs infused with Ur-Gold, who honour both Grimnir and Vulcatrix as their ancestors and respect the Fyreslayers as brothers - as Fyreslayers are moving towards Ward Save spamming over armour save stacking, a heavily-armoured unit of scaly reptilians can fill a niche now.
  • Ungrim, Lord of the Fyre-Realm - if an oh-so-dull character like Alarielle can be given a second life, a great character like Ungrim thoroughly deserves a place as the High King of the Fyreslayers riding a big exalted Magmadroth and wielding an empowered Axe of Dargo.
  • Garagrim, Regent of the Fyre-Realm - Garagrim, Ungrim's son, didn't get much of a part in Warhammer Fantasy, so deserves a comeback in its sequel as a foot character who empowers the foot Runesons, Doomseekers and Grimwraths around him through leading them by example

And I'm impressed to see @Lord-Marcus has also suggested some ideas! I'll have a look through:



A possible alternative to the Lavabelcher as an evolution of the old Dwarf Bolt Thrower, or another alternative could be an evolution of the Grudge Thrower that fires rocks set with Ur-Gold runes that trigger them to explode on impact. Perhaps all three to give plenty of choice!



Spears and glaives don't fit well with Warhammer Dwarfs, but then they did give Elves hammers that really don't fit their style of warfare at all, so stranger things have happened.



Fyreslayers already have enough priest heroes, they don't really need a priestly unit as well. The scaled armour niche can be filled by the Ur-Droths.



I prefer the Fyreheart Chariot to avoid a unit that fills the fast-moving heavy-hitter niche from becoming just a mini-me of the characters on Magmadroths, as well as nodding to the Celtic part of their aesthetic.
Nice. Between just this and @Lord-Marcus it shows that Fyreslayers could be more rounded out as an army.
 
Ur-Droths - Bipedal sentient hybrids of Fyreslayer and Magmadroth hatched from eggs infused with Ur-Gold, who honour both Grimnir and Vulcatrix as their ancestors and respect the Fyreslayers as brothers - as Fyreslayers are moving towards Ward Save spamming over armour save stacking, a heavily-armoured unit of scaly reptilians can fill a niche now.
20220318_012502.jpg 20220318_012434.jpg

Excuse the rough paint job and bad photos, had to make one. Saurus with a beard is brilliant. 20220318_012446.jpg
 
Yes! Saurus with beards and mohawks! This needs to happen.

I was thinking more humanoid Magmadroths with stumpy Dwarf legs and muscled Dwarf arms, a bit like the Mantic Salamanders, but giving them a scaly wattle and comb to resemble a Grimnir-style beard and mohawk respectively is a nice idea that would further link them with the Fyreslayers.

View attachment 110654 View attachment 110655
Excuse the rough paint job and bad photos, had to make one. Saurus with a beard is brilliant. View attachment 110656

I'm impressed that you've become so inspired by that one idea, and I wish I could like your creation twice!

I assume the beard's from the Ironbreakers kit and the larger axe is from the Longbeards kit? And did you sculpt on that mohawk with Green Stuff?
 
So, something like my combo of Mantic Rift forged orcs and Wargames Atlantic Einherjar dwarf infantry heads, but with more fire and some scales?
 
I assume the beard's from the Ironbreakers kit and the larger axe is from the Longbeards kit? And did you sculpt on that mohawk with Green Stuff?

I recently came into a lot of dwarf stuff, a lot still on sprue. I believe you are correct In all except the mohawk. That came from the corner of one of the banners.
 
So, something like my combo of Mantic Rift forged orcs and Wargames Atlantic Einherjar dwarf infantry heads, but with more fire and some scales?

More like a combo of the Mantic Salamanders (definitely the heads and tails at least) and the bulky Riftforged Orc bodies, with GW Fyreslayer weapons and chicken-like combs and beard-like wattles sculpted onto the heads with Green Stuff.
 
So Vince Venturella reviewed Fyreslayers on Warhammer Weekly. Although Vince himself claims to not be a fan, the trio make the book sound very promising. They feel like the book has several good options; from sub-factions, to command traits, to artifacts. It reminds me of Seraphon a bit, in that Fyreslayers sound like more of a synergy army, arguably with better warscrolls. Still, I got some vibes of "this is what Saurus should be more like" with descriptions of the Fyreslayer foot heroes and how they interact with the troops.

It might be worth a listen... a VERY LONG listen.

 
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