Well I guess melee armies trying to avoid combat will help speed up the game. /s
I keep seeing people say charge with a throw away unit first, but how does that protect you from Unleash Hell? Is the idea to charge in a throw...
They were doing those in Scotland when I was there in 1997, which was the first time I'd heard of them.
So the mention of chess has me thinking, is there a game that could be considered perfectly balanced where the two sides aren't working with...
It is the battlemage. When you choose him you pick a realm for him to be from, in this case Ghur.
The Loremasters sounds interesting to me, as having lore stuff i could listen too while driving or painting is an attractive idea.
If they let you cancel early for a refund of the remaining part of the cost that makes some sense, otherwise less so.
It appears so yes, because it says that you cannot have more then a +1/-1 to hit and to wound, and +1 too save, but the side bar also mentions...
That dog appears upset that his master hasn't left, keeping him from doing what he really wants to do for his birthday, hanging out with his buddies.
Just recently. He's catching up on back reading from when he was busy being Batman.
I'm a bit sad about bound endless spells being gone, as they were part of what made it magic special. I wonder if Slann will be able to control...
Seriously, you guys sometimes whine like a five year old who has just been told he can't have ice cream for lunch, after he had ice cream for...
I don't think it is useful to compare new points to current points. With the points changing for everything our current concept of what things...
For some reason I feel Kroxigor wisdom would be more like, "Good food is yummy."
Do we know all the universal spells yet? I'm wondering if there will be any that are good for an extra spell for a Slann.
Oh well, one can dream.
Did the Engine of the Gods pick up the priest keyword when they FAQed there was a priest on it that was the actual character? I don't have the...
You should be able to, to-hit, and to-wound, are the only things limited to +/-1, and then save is limited to +1.
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Thanks, I thought there were two different General's Handbooks, which was part of my confusion, but I see now they come together.