Thanks for the feedback! The starseer is there to give kroak some range if needed through vassal, give 3D6 charge to steg or kroxigors and provide...
Putting together a Thunderlizard list since I'm bored of FoS (or rather bored of how one-sided some match ups are). Always played very skink heavy...
Decide if u wanna go saurus or skinks. If saurus then 1-2 SC boxes is a solid start. If skinks then maybe 1 box of SC or just buy some skinks,...
Cover won't help since they dont care about LoS, save or hit modifiers. Only thing you can do is range them but since they have potential 42"...
Archers do trash damage for their points, their strength is character sniping from long range. Skink heroes won't live long vs them. They have...
Yeah GW really screwed up with the Ark. Even in melee the solar is better since it can shoot into combat and deals more damage than the ark. Worst...
Yes chammos likes the starpriest very much. You generally want big units because all of our stuff is very buff dependant. On their own most of our...
That looks so sick. Part of me is excited for what else the warband contains but part of me is just sad because this is a reminder of how bad ass...
Talking general terms, being below 2000pts will help you get the triumph bonus, which are actually pretty good when you remember to use them....
How does +1 to wound help with Serpents staff? If anything +hit from the Oldblood would synergize more with the serpent staff? What am I missing?
I didnt bring up horrors, I just responded about them. KO has a shit ton of -2 rend so they are just a bad match up for heavy skink FoS either...
He does get +1 attack on bow. The flamer also gets an extra attack making it a pretty sick horde breaker.
5-6 wounds can be the difference between killing a maw crusha or GKoTG instead of wounding it and eating 20+ damage back. Against smaller stuff it...
Again, you don't commit to combat where your skinks bounce or just die. Clubs do 13 dmg to 4+ save vs shields 7.75, which is ~70% more damage,...
They won't chop you to pieces since you charged, activated first and just killed everything. If something is too tanky to kill or cripple in a...
Bpipe & clubs are my favourite after some testing. Clubs adds a sagnificant boost in melee and +1 save isn't as big of a difference as some here...
They are good when buffed and has some synergy with FoS. With +1 hit, serpent staff and RR1s they do 20-21 wounds to 4+ save which is solid. They...
I don't see how there are many "IFs". Bastiladons don't rely on +1 hit, they are just better with it obviously (and closer to salamander points)....
In Thunderhost, not really. They deal 10.67 dmg per turn with double tap and +1 hit (220+70pts) , which is the same as salamanders (330 pts). They...
I disagree with that assessment. Salamanders have the same damage output in melee if they are coalesced, and slightly less if they are starborne....