Also there is an exception to the Morathi rule for Endless Spells. If you get an endless spell to hit her before the first player turn of the...
Posted. Not going to post everything everyone says though, so if anyone else wants to step in and help out those who don't do Facebook...
The first question we need to look at is whether your local scene and local tournaments use the Real Rules and specifically the realm spells....
The AoS Facebook page have a post up requesting feedback ahead of next year's General's Handbook. Post your opinions, especially regarding points...
1. Once you chose to roll the dice you are bound by its outcome. I think it would be very poor form to decline to do what it says on the table in...
Judging them on paper I still just see them as 10% less shooting output than razordons in return for 25% better range; a trade-off I will quite...
You both make valid points and I had to put some thought into why I cannot quite agree with you having recently switched to summoning razordons....
I really think that Chameleon Skinks should be rated as good. Their shooting is slightly less hard-hitting than Razordons (unless you are facing...
Glad you like the reports. I believe the general opinion is that each summons creates a new independent unit. So with my 12 conjuration points on...
Agreed - but my plan in those cases is to throw skinks in harms way and look to counter-charge with Knights with a couple of CP worth of extra...
October was not a good month for the escalation league, so much so that we had to roll it over into November as bad weather and illness had...
If you want to load up on endless spells then lots of wizards are better than a couple of very strong wizards. The +1 to cast from the Astrolith -...
With Saurus Knights the +1 CP for Firelance really matters. As does the one for taking Dracothion's Tail. If you use knights just as cheap troops...
Dracothian's Tail becomes your entire list. You can easily be dropping screening skink units on the table to put the Knights and Scar Vet in...
Things like the treelord ancient are exactly what the Firelance is rather bad at dealing with; you do need other tools in your list to deal with...
That second list is almost exactly the same one i started out with in my escalation league. It did very well winning 3 majors and a minor win....
I don't think you take Firelance + Tail for the extra damage, you take it for the ability to dictate the flow of the game with units coming "out...
I doubt if I will have a finished list before about March or April of next year, which is fine as right now I am happy playing my escalation...
Not really. What buffed them was indirect - the ability to stack command abilities if you have enough CP handy.
With the changes in AOS2 I think Tail got quite a lot better so long as you take the Scar Vet on Cold One - the bonus 2CP you start with mean that...