Having had my saurus units beaten down this last tourney by all the units of white lions, DE executioners and skullcrushers I'm looking back at...
Never thought of that, not bad at all.
Sounds good, I think your probably right. The laser cannon has been good to me and its getting a reputation as something to be feared and...
The big problem I find is the low init. If you only have 5 and lose any before you swing that combat punch goes way down.
For an allcommers standard tourney list. Saurus, slann TG, steps and salamanders what would your last 150 points on 5 cold one riders Laser...
Agreed he should probably sit on the edge but I can help but put him in the middle. Symmetry issues.
Pretty sure its under flying. Flying characters can never join a unit. Could still get a 4+ LOS from being close by though.
Re: The 8e Lizardmen Handbook Great guide thanks. I'd also vote scarvet cowboy to be purple and oldblood cowboy to stay blue. What you gain for...
Grats on your first updated game. Get em next time. The Dark Elves are a pretty damn good army at the moment.
I also don't think ethereal is worth it, too many points and too many things can still slip though. Put him in a skink skirmisher bunker behind...
Not 100% but I'm pretty sure tettko is LD 7 so your SV is going to have to be your general meaning no BSB in this list. Not a huge deal just...
I'm from Canada, but what the heck. Happy Thanksgiving all and thanks for giving me an excellent place to distract myself at work.
Yeah I think its all negative items. No Carpet, No Transformation.
I'd get 3) Having two stegs, one ancient one baby is good to have.
I think Armour of Destiny over the top for the SV. I like GW LA Dragonhelm Luckstone. Nice and cheap and still very survivable to everything...
Its the argument that the BRB describes what counts as valid targets for direct damage spells and that only means forward arc. So read with the...
Text take from http://warhammer.org.uk/phpBB/viewtopic.php?f=3&t=116960 I think they hit on most of the main concerns and brought up some new ones...
My issues so far have been the init of the rippers. With a unit of only 3 you have to strike first to have any chance of damage. And at init 3...
Mines just a more of an overal feeling since I recieved my excellent lizardmen dice from this forum. My blowpipes and saurus parry saves have...
Re: The 8e Lizardmen Handbook Regen isn't a ward save is it? For save or die spells that allow a ward save is a regen save allowed?