It's not just you. Kroxigor are in a weird spot this edition; they're actually one of our better combat units, but the specific things they're...
Someone clearly hasn't read the thread...
The Demigryph/Monstrous cavalry thing is a red herring. IC knights are Core choices. You don't have to choose one or the other.
I don't think the major complaint from this thread is seriously that the Slann deserved to stay overpowered forever. Knocking down strawmen is...
Bastiladons with the Solar Engine are quite good for their cheap point cost. They're a little specialized, and they won't dominate combats by...
The new book is not unplayable, but I acknowledge there's a fair amount to hate about it. Troglodons are not just useless, they're also a mess in...
The Slann has a special rule that allows him to take both a banner and magic items. (Just assume the banner gets attached to his chair, and the...
It's a slight defensive upgrade, since it makes many opponents hit him on 5s in melee combat. I agree however, not generally worth the points....
The BRB makes it very clear that buffs affecting a character riding a monstrous mount don't affect the monster.
The shield doesn't negate the first "impact," it negates the first hit. The amber spear only causes 1 hit, so the shield will negate the spell...
Just to be clear, Matt's calculation was correct. 18 attacks * (1/6) = 3 poison hits 18 attacks * (2/6) = 6 normal hits 9 rerolls * (1/6) = 1.5...
The problem is, that one unit costs half the points for your entire army!
It doesn't have to be an oldblood - a mounted Scar-vet with Gambler's armor and Dawnstone is almost as tough. Just make sure the Slann is near,...
Re: Compilation of ways to fight cannons (updated with respo If the Salamander doesn't die, then yes, the cannonball stops. However, ASK is...
That is not correct. Depending on the unit, Frenzy can apply either to one individual part of a model (such as a rider or a mount), or to each...
Re: Compilation of ways to fight cannons (updated with respo The rules on monsters and handlers state that skinks basically don't exist for most...
Frenzy also gives each "model" +1 Attack. The BRB is quite clear about that. Frenzy's "Extra Attacks" rule and the Devastating Charge rule use...
Impact hits are a slightly different beast. They only happen the turn you charge, and they explicitly happen before challenges are declared, so...
Impact hits explicitly hit the unit before challenges are declared. However, you can still lose your thunderstomps if you kill the opponent...
I'm pretty sure that RAW means the Skinks get the attacks. They are not "a character" riding the monster. However, it's largely irrelevent...