It is also worth noting that it might be a bit more effective to use a razordon against orcs
poison attacks and salamanders should handle the WoC well enough, this combined with the best mage in the game should help a skink list succeed.
and with the skink priest there you can use him to channel your spells so your Slann can stay fairly far away from combat.
I know this might sound silly, but you might be better off just keeping your slann on his own. The skinks won't provide him with any shielding in...
And I can see that you are bringing a good amount of Terradons to try and remove any kind of ranged threat, but most players keep and junk unit...
the way the list is set up right now there is no way that he can just drop the rod and add cupped hands because he will be over the allotted...
i feel like 3 squads of 5 are too small for chamo skinks. try 2 squads of 8 mathhammer shows that the 16 shots from the 2 squads should be able to...
I am sorry to say, but this list will get torn up by a lot of things, especially by the Bretonnians. Heroic killing blow general, and a trebuchet...
OH OH OH OH OH, and don't forget about Salamanders, -3 to armor saves is nice against nights and warriors
Chaos will run over this list, TG are only good for the purpose of protecting our Slann and 10 is not enough regardless. 12 CoC will be difficult...
I suppose I will be the one to piss all over the Steggy, bringing just one in a point list like this is just begging for a giant rock to waste...
You also can't build an army list based on the idea of getting a specific spell off. Anyone with half a brain will throw all of their dispel dice...