Yeah that sure takes long time :P Maybe I will just make a more simple green. ;) But thanks anyway
Well Lizardmen can't get heavy armour ;)
Well, as Strewart said: Pictures are not so good, try to give them a white background (Just a plain paper). But I really love your colorscheme,...
How did you achieve the gold effect on the front piece(The half circle thingie)? When I paint with shining gold it doesn't get such a... Shiny look :)
Great painting. Would you mind telling us which colors you used where on that awesome red salamander(Which I defently think is the male) you got...
Really nice painting :) How did you make that green? I am soon gonna start my own Lizardmen army, and my skinks are gonna be just that green,...
I love your color scheme! And the scales of that stegadon :jawdrop:... I also really like the blue carnosaur! I'd never have thought of that :)
Please tell us the result, I was thinking of maybe doing something like that too :)
I really like the shield, but I think there should be more craps on the swarm (Around 5) and I am not a huge fan of the water on the base. But...
That is one b-e-a-utiful paintjob! You have to tell me how you made the gold, mine always end up looking... Well... Not as great as yours! :P
Nice scheme, quiete original, but there is one thing that bugs me with the saurus. The legs. They are green, just as the scale, and not "white" as...
That is... Awesome :O! Sadly, I can't convert at all :( I would gladly pay someone to do that, and then paint the Cold Ones :jawdrop:
Well I don't really have some painting tips, but I do have some tips to taking pics of your models. Once they are painted, put them on top and in...
Here you can get the Classic Lizardmen Cold Ones...
I pledge to paint my 16 kroots :)
A good idea when painting the shield of the Lizard men, is to choose the complementary color, of their skin. In your case, the complementary color...
Hey all, I recently decided that I wanted to give fantasy a try, and ofcourse I am going to play Lizardmen. I've never played played fantasy...
Oh yeah, I didn't think of the moving and shooting infact increased the range of them. Thanks :)
Well if the large target doesn't exist in 8th, that would mean skirmishers (with blowpipes) are up to 7+ to hit when moving and shooting, long...
Okay, as far as I understand, the blowpipes are only good against large targets because they bring the to hit down to 6+. As I haven't got the 8th...