Well generally no matter what list I am running I try not to let big enemies get behind my units. That is usually a recipe for disaster:)
He hangs out behind or between my blocks buffing them and magicking the enemy. I have even charged him into a dragon rear and chased it off the...
I have now gotten a couple of wins with this list. Once against WoC and once against HE.
The EotG is going to have 5+ until it gets into combat anyway.
That is correct.
The extra hand weapon won't get you an extra attack, so that is a waste of points, but overall the list looks pretty fun.
Thanks, I have been collecting them over quite a few years. I have some from each of the editions.
Slann - Life Extra Die Loremaster Can't be hit by Mundane Weapons Cupped Hands Plaque of Protection BSB War Banner Skinks x10 FC Skinks x10 FC...
I don't think that is even a rule. The Magic Armor rules just say that wizards can't take magic armor unless they can take normal armor.
Well the last game I played he had a shadow wizard too and could just swap places with the death one to get him out of becalmings range. The...
An archmage will rarely miss the casting value anyway uness he is just throwing his dice around willy nilly.
When he rolls doubles the spell is irresistable and the feedback scroll says it can be used instead of attempting a dispel, which you can't do if...
That is great except for the Book of Hoeth cancels the feedback scroll.
Yeah, my opponent doesn't double 6 though. He just double 5s and 4s and 2s it:)
So here is the situation. My opponent's DPs overrun into a skink unit. I then countercharge them in the flank with my saurus with spears. I...
Except that the Book of Hoeth lets them get off irresistables without rolling on the miscast table.
How can we hope to beat this?
Also, be careful with you BSB in saurus blocks as a cannon can ruin his day as well.
This is my current build: Scar Veteran BSB LA Shield Cold One Burning Blade of Chotec Luckstone I run him with an OB in a block of Saurus.
Nice Work!