Ossiarchs Faction: Their special command abilities are now "regular" abilties. This is the same fundamental mechanic as CoS' orders......
SoB Faction: Timber is now a faction ability. Also, big monsters can avoid it. 3 Rampages to do damage 1 just does damage, but requires...
I like the FEC faction focus. That one actually had some fun stuff ;) I also like the idea behind the Tzeentch fire & Nurgle's disease. I just...
Nurgle Faction: Infect enemies with disease Infect an enemy near nurgle unit Infect an enemy near a diseased unit ONLY INFECT 1 PER TURN If...
This is part of the spearhead rules. The spearhead contains both sharks & eels. Sharks are anti-monster, eels are anti-infantry. The thralls...
O true, wasn't expecting much here, fyreslayers have never been particularly inspired and have always largely been wasted potential.
I mostly mean that there isn't anything particularly exciting in there. Nothing that makes you go "oo, I could do X. That'd be cool." No combo's...
Idoneth Faction: Another deepstrike. Surprisingly common as a faction ability. Was it this common before? Tides effect. Nothing unexpected; but...
I don't think they're necesarly overpowered. But it is the first faction that actualyl looks like it gets some fun tools. On the other hand;...
Fyreslayers: Faction abilities: ur-gold, each effect can be used once. Only one can be used per turn: Strike first on all units fighting an...
Ratling warpblaster 20" 3D6+3/4+/3+/1/1 crit autowound. +1 to hit against units with 10+ models Can be buffed to 6D6+3 attacks, but hitrolls of 1...
FEC: Faction: Get noble deeds points for doing stuff with heroes +1 attack to nearby allies if a hero has 6 noble deeds. Ressurect 1 model to...
Tjah, let's hope so. I mostly mean that the "extra" stuff on the "real" warscroll isn't going to change how you use the kroxigor. Both the...
The point is that every single example of the anti-X ability is on an attack that already has rend. On top of that the examples shown nearly...