My point is mostly that if every battleline can do it, specificly taking the guard may no longer be as worthwhile. The slann can hop from...
Compared to skinks their durability (and combat potential) is probably worth the extra point cost. But compared to warriors? Or Knights? Or...
Meh, keeping a slightly altered version would be good. Alternativly, update the melee range on certain weapons/units. E.g. Saurus warriors kinda...
That actually raises an interesting point. Right now guard are already only usefull as ablative wounds for the slann, but the bodyguard rule...
well, took em long enough to introduce a rule like this given the amount of squishy support heroes there are in the game. The sworn bodyguard rule...
O, I should make my girlfriend make me one. She made me something resembling a thunderlizard a while back too.
They're too small. They look to be about the same size as the human. But, stick em on a larger base and you're probably fine I guess. :p
You could argue that if your only way to win is to rely on borderline exploits your army is bad :p Not in particular, the whole ego-trip-thing...
O yeah, I don't mean they all need to function the exact same way, just that they all respect certain limits. Fall within certain bandwiths...
The issue isn't a saurus v.s. skink kinda thing. Or even a different playstyle kinda thing. It's fine to have different playstyles. However, they...
O I'm not saying FEC is great in terms of visual diversity. But at least they got different silhouttes on account on having size differences,...
I think what might help is that the FEC at least have different profiles that are obvious from a glance. They got: - ghoul - Big ghoul - Ghoul on...
The issue with introducing factions/mechanics/abilities/etc. that are difficult & unforgiving, but have a high pay-off when played "correctly". Is...
Buff-focused playstyles are difficult to make "fun" for everyone involved because they have several potential issues that other playstyles don't...
Assuming they're halfway capable. Yes. Dangerous assumption though.
O it has massive utility which will win games, especially on high levels, and I'm definitly not saying the ability is bad. It's purely a matter of...
Sigh, guess that's also part of the the reason behind the 12" range then. That way they can prevent the argument about "can I charge an invisible...
Ah, that's slightly better, but still a tad limited, considering it's their only form of defense. Can they be charged while invisible? Cuz that'd...
Saurus I would expect to just become "obsidian weapons" they've been doing that for quite a lot of units that used to have spears & sword type...
lol, the terrawings are only barely worse than rippers in melee. Poor rippers, having even less of a spot in our roster. I don't quite get what...