no shooting weapon can march and shoot unless specifically stated so in the rules. the lizardmen errata says that is not a breath attack so they...
the TG champion is actually usefull, much like the DE champion he is there to get some attacks back. he has teh added advantage of being able to...
unless that "gf" is imaginary you fail at wargaming!
got 2 quick questions, 1) we know that terradons can drop rocks on a turn they charge (if they fly over another unit) as per errata. if the...
actually spells specifically say what they target and if they need LoS or not. also any character can join any unit unless he is riding a flying...
6 wounds on a skrox unit gets the enemy 6 CR, 6 wounds on COCs have to get through a 2+ armor save before giving away any CR and you losing any...
that looks better. it should be able to handle the furance and the saurus should hold against any charge as long as they aren't outflanked
the bell moves as the unit as long as it has 5 more more models pushing it. so it can pursuse/overun 2D6 as any other skaven unit
you are worried that someone else will bring scouts in 500 points? seems unlikely, maybe the plaque of tepok would be better even tough its 5...
actually, terradons are great against the furnace. with flying and hit and run that unit will never make it in combat if you are a bit carefull if...
http://www.escapistmagazine.com/videos/view/zero-punctuation/530-Little-Big-Planet this is a pretty good review.
that list falls to skinks quite fast. poison the doomwheel (it only has 4+ armor save) and poison the furnace (you randomise hits but neither the...
split the 21 saurus block in 2x12. if you can't find 3 more saurus to assemble the unit put some TG in the middle of it and nobody will notice :P...
have fun painting the tanks :P after a whirlwind and a rhino i decided i never want to touch a tank with a paintbrush again
love the stegadon base and the blue background :D
Re: New Lizard, 2k list need help with details i found the best scar vet with a cold one, light armor, enchanted shield and burning blade of...
both cohort and skirmishers have a minimum unit size of 10, thats why i didn't specifiy :P and the DW has random movement indeed, but it moves...
weapon teams may be move or fire but you don't have to put them out in the open unitll you have a good position. hidden behind the parent units...
min size for a skink unit is 10 so you take either 14 or 10 :P also not only weapon teams have magic attacks in teh skaven arsenal. a unit of...
the hide of the cold ones has a small not that says "saurus on foot only". also 1 terradon has US 2 so you only need 2 to outnumber a warmachienve...