You have to be around it when the rolls happen. What makes it win is the load of buffs you can put on it. And no, the rerolls are not only in the...
Yeah those are two units. But to be honest I think Razordons are still great for teleporting them around, even without their handlers. Especially...
Yeah that would work. Right now so am working on a list that tries to combine an Eternal Starhost (good against everything without mortal wounds)...
...and of course allying in some SCE might also work. IIRC they have some great anti horde units as well.
Ok here's a list. The Stegadon is armed with Sunfire Throwers and the Bastiladon with the Solar engine. But you could also play two Stegadons and...
Wow that's quite a list! I wonder if an Eternal Starhost could deal with it. They hopefully don't get many letters in range so the mortal wounds...
The statements of people (including me) about continuing to playbthe Skink Chief were made before he lost his Seraphon Keyword and his Command...
Yeah, and Lore wise: AoS explicitly allows recreating battles from the world that was, so that's another reason to keep the compendium units....
True dat cause u gotta consider the fact seraphon armys are creatures of memories made by azyr that why they are considered deamons of order...
Not sure I agree. Dracothion with Firelance and Shadowstrike might actually be quite good for 2500 and even playable at 2000 I think. I'll have to...
Even though other rules may be cooler: That's AoS rules. Directly from the app (you can get them as PDFs from the website as well). I never played...
To be honest I am actually pretty happy with many of the changes for compendium units, especially concerning the fact that many many models were...
While it is true that we got significantly stronger and some top tier armies (Sylvaneth and Bonsplitterz just to name two) got a bit worse, I am...
Welcome!
Exactly. Pretty much everyone I talked to about it agrees it has to be an error.
Yep, it is just missing in the app.
That's not the point. I am...halfway... fine with the artefacts and command TRAITS not affecting mounts' weapons. I am just pretty sure that the...
Ok as I expected. So no, I am 99% sure you cannot reroll those.
No, you cannot teleport onto a Balewind Vortex or away from it, I am pretty sure about that. Not 100% but my intuition says no way, that's not...
I think they are still great, against everyone who doesn't bring many mortal wounds. With the new teleport ability we can use the rest of the army...