A summoned Balewind Vortex pushes models away. You can use that to push your units some inches forward by summoning the vortex right behind them.
Ben at TGA has the book and said it.
A Stegadon can move itself 1d6" in the hero phase and a Troglodon can charge further if it it with its spit attack. That makes the charge distance...
Huh. Can't really imagine what it will do but I'd say I'll give it a try.
That and some units can even do more, like Troglodon or Stegadon.
Oh and I also read the Slann can teleport TWO units around the table? o_O
Dammit I won't be able to watch it. Guys, please grab a pencil and take notes! :)
Completely missed this thread until now. Welcome!
Nice thread! I will dig up some of my own conversions soon. Not that many yet but maybe interesting for someone.
I don't fully understand I think. Knights and Guards have been Battleline-ifs all the time since the GHB1 was released. Which units would you...
I hope so. My fear is that for some reason most tactics will just be good enough to be competitive.
Teleporting a Bastiladon onto an objective would also work of course, or some Saurus Guard. Teleporting Kroak near a small unit and nuking them...
Welcome!
I am working on 20 more right now, plus a little extra that I am kitbashing. I had to take a break from the Zombie Dragon. SO much more detail...
I hate Skaven I think (from a lore point of view). But I enjoyed the vids, they look great, and the models are very cool. I will love to kill them...
Seraphon vs. Nurgle sounds a bit one-sided to be honest. I know we discussed that a while back and my impression was that we would rip them to...
As for units: Stegadon obviously, because of its Skink Alpha. It can move itself to make that charge. Also with a bit of luck he will be able to...
If I understood @Kadanga correctly he wants to reinforce existing units to keep the strength by numbers buff active. Sadly that's impossible. My...
Indeed we can't. Would be awesome though becasue summoning gives us only minimum units. I'd love to have the 40K summoning where you can decide...
As much as I'd want flying rules that are a bit better (and some others agree) they are hardly a problem. Most players I know just settled for...