This is for friendly games with the LGS owner. Sunblood 120 Skink starpreist 100 Firelance battalion 60 Scar vet on cold one 100 5 knights 120 5 knights 120 5 knights 120 10 saurus warriors w / spears 100 5 chameleon skinks 120 960 points The firelance will get stuck in and hit and run while the sunblood buffs the saurus. Comments?
Judging by the general advices given in our forum, the Saurus warriors should be equipped with maces except very specific situations that spears worth it ! Can't say more other than that as I am a newb player myself
It's a pretty decent list, I might suggest taking out the warriors and putting in Terradons or Rippers, but that's more just as a distraction until your knights hit combat.
I agree with what Bowser said. But you can also take another 5 cameleons. At the start of the game decide to bunch them up or treat them as two separate units. That way you can threaten your opponents heroes from turn 1 AND force him to deal with it, while your cavelry runs in. (That is how I use my Ork Kommandos in 40k)