is this the right way to build a list do you think? http://bit.ly/2gB8kaX had some inital success rolling with quite random units, ever since i have started trying to take it seriously my armies have been bombing massively. I found if you go for strengh, you lose mobility and vice versa. After a weekend at warhammer world and losing EVERY game, this is what I have come up with. what do you guys think? what is considered a power list for us?
You have some good power here, and some decent speed, but I think you still fall short. Here is how I would change it up a bit. you are left with 40 extra points, but that will give you a triumph, plus the extra batallion will give you more artefacts. I would immediately drop the Astriloth bearer. Great support unit, but better when you have magic. Leaders:5/6 Battelines:3 Behemoths:2/4 Artillery:0/4 Leaders List Summary Leaders Saurus Eternity Warden (140) Saurus Oldblood on Carnosaur (320) - General Saurus Oldblood (100) - Suntooth Maul Saurus Scar-Veteran on Cold One (100) Skink Starpriest (100) Units Saurus Guard x 5 (100) Saurus Guard x 5 (100) Saurus Guard x 5 (100) Chameleon Skinks x 5 (120) Chameleon Skinks x 5 (120) Ripperdactyl Riders x 3 (140) Behemoths Bastiladon (300) War Machines Battalions Shadowstrike Starhost (120) Bloodclaw Starhost (100) Scenery Total: 1960/2000
For some armies this may be true, but Seraphon can usually cover all bases in a decent way. A complete army should have something in at least 3 of those aspects: Magical support Good move Solid shooting Solid CC and we can have all of them even at 1000 pts. My main suggestion, when you make a list, is to keep in mind those 4 "fields of competence", and see if your army covers them and in what way. Some units will be key elements, when they fill more than a single role (bastiladon gives shooting and CC, for example). These ones are "generic" roles. There are also specialist roles, which are a key element to victory (also as counter to enemy's strong points). The more you have, the better your list will be. Then, as bowser said, you need to watch synergies. Some armies have great "stand-alone" units, we rely on buffs.... and a strong unit may not repay its cost, if you cannot exploit all of its abilities (as for the mentioned case of the Astrolith Bearer, that should buff your meleers AND your magic phase)