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AoS 1000 points on strength 1000 points on objective

Discussion in 'Seraphon Army Lists' started by King Lizard, Nov 21, 2016.

  1. King Lizard
    Jungle Swarm

    King Lizard New Member

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    is this the right way to build a list do you think?

    http://bit.ly/2gB8kaX

    had some inital success rolling with quite random units, ever since i have started trying to take it seriously my armies have been bombing massively.

    I found if you go for strengh, you lose mobility and vice versa. After a weekend at warhammer world and losing EVERY game, this is what I have come up with.

    what do you guys think? what is considered a power list for us?
     
    Bowser likes this.
  2. Bowser
    Slann

    Bowser Third Spawning

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    You have some good power here, and some decent speed, but I think you still fall short. Here is how I would change it up a bit. you are left with 40 extra points, but that will give you a triumph, plus the extra batallion will give you more artefacts. I would immediately drop the Astriloth bearer. Great support unit, but better when you have magic.



    Leaders:5/6
    Battelines:3
    Behemoths:2/4
    Artillery:0/4


    Leaders

    List Summary
    Leaders
    Saurus Eternity Warden (140)
    Saurus Oldblood on Carnosaur (320)
    - General
    Saurus Oldblood (100)
    - Suntooth Maul
    Saurus Scar-Veteran on Cold One (100)
    Skink Starpriest (100)

    Units
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)
    Ripperdactyl Riders x 3 (140)

    Behemoths
    Bastiladon (300)

    War Machines

    Battalions
    Shadowstrike Starhost (120)
    Bloodclaw Starhost (100)

    Scenery

    Total: 1960/2000
     
  3. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    For some armies this may be true, but Seraphon can usually cover all bases in a decent way.

    A complete army should have something in at least 3 of those aspects:
    Magical support
    Good move
    Solid shooting
    Solid CC

    and we can have all of them even at 1000 pts.

    My main suggestion, when you make a list, is to keep in mind those 4 "fields of competence", and see if your army covers them and in what way. Some units will be key elements, when they fill more than a single role (bastiladon gives shooting and CC, for example).

    These ones are "generic" roles. There are also specialist roles, which are a key element to victory (also as counter to enemy's strong points). The more you have, the better your list will be.

    Then, as bowser said, you need to watch synergies. Some armies have great "stand-alone" units, we rely on buffs.... and a strong unit may not repay its cost, if you cannot exploit all of its abilities (as for the mentioned case of the Astrolith Bearer, that should buff your meleers AND your magic phase)
     
    Last edited: Nov 27, 2016
    Bowser likes this.

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