I've organised two games on Wednesday against the Ratkin player I played as warm up for Clash of Kings. To make things interesting we've agreed on 1500pts and will play both Push! and Control! scenarios in two consecutive games. The same list should be used for both, but as he's more experienced he is allowing me to change lists between them if needed. Push and Control are probably the most polar opposite of scenarios so list building has been hard, particularly as fewer than 2000pts always means hard choices. As neither scenario is in the rule book (they were played at Clash of Kings), I will quickly recap: The two lists I have come up with are below. If people could suggest improvements to any elements (lists, strategy etc.) it would be appreciated! I can't work out which one might fare best in both games so I'm struggling to decide between them. 'Standard' List Battle Group 1 - Mage-Priest w/ Inspiring Talisman & Surge - Greater Fire Elemental - Fire Elementals Horde Battle Group 2 - Ghekkotah Skylord - Ghekkotah Skylord w/ Brew of Strength - Lekelidon - Lekelidon Battle Group 3 - Ghekkotah Warriors Regiment - Tyrants Horde w/ Brew of Haste - Kaisenor Lancers Regiment w/ Caterpillar Battle Groups BG1 - Punchy and surgable BG2 - Ranged and flying harassment BG3 - Punchy and fast(er than really slow things) Push Strategy FEs and GFE in BG1 can carry objectives and be surged, so they are the primary objective takers, with Lekelidons carrying any additional while harassing at range. BG3 is primarily to hit the opponent - I would have preferred a little more chaff to cover them, but I'm hoping the distraction of having BGs 1 & 2 going for the objectives will reduce the amount of fire they take. Control Strategy BG1 on near flank, BG3 on far (same) flank, but with Ghekkotah in the centre providing cover from shooting from the opponent's opposite flank. BG2 distributed as scenery dictates, but weighted towards the other flank. BG1 & 3 push forward to the centre line and inwards, trying to finish on the point at which 4 squares intersect. BG2 to use speed / fly to rush the two squares on the opposite flank. MSU List I'm not even sure if the principle of 'Battle Groups' even works for this... - Ghekkotah Skylord - Battle-Captain w/ Wings - Lekelidon - Lekelidon - Lekelidon - Herald w/ Diadem of Dragonkind - Kaisenor Lancers Regiment w/ Caterpillar - Ghekkotah Warriors Regiment - Ghekkotah Warriors Regiment - Salamander Primes Troop w/ Two-Handed Weapons - Salamander Primes Troop w/ Two-Handed Weapons - Salamander Primes Troop - Salamander Primes Troop - Salamander Unblooded Troop Push Strategy Screen Salamander Troops with yet more Salamander Troops who pick up objectives and run forwards while harassing the enemy with flyers and ranged. Use Kaisenors to threaten regions to control opponent's movement. Control Strategy Swarm around and hit things in flanks as MSU lists allow you to create constant charge traps. Hope that by the end I have enough in each section of the board.