1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Don't have enough monsters? Or just want to show off your painting skills. Why not try entering the Monster Mash! - Click here for more info.
    Dismiss Notice

AoS 2k army list

Discussion in 'Seraphon Army Lists' started by Gvanroey, Jan 3, 2017.

  1. Gvanroey
    Jungle Swarm

    Gvanroey New Member

    Likes Received:
    Trophy Points:
    I was thinking to play the following list.
    Is the 3 times 5 saurus guards good enough?
    And is the astrolith bearer ok?
    Or only if you play lord kroak?

    1 slann starmaster
    1 engine of the Gods
    1 astrolith bearer
    1 saurus eternity warden

    5 saurus guards
    5 saurus guards
    5 saurus guards
    1 salamander
    3 skink handlers

    1 bastiladon
    1 bastiladon

    1 eternal starhost
    1 thunderquake starhost

    Bowser likes this.
  2. Bowser

    Bowser Third Spawning

    Likes Received:
    Trophy Points:
    I like this build, the astrolith is good for the guard and the slann, the slann is good for the engine, you have a solid build here, try it out and let is know, may need a tweak like dropping the astrolith for a starseer or more salamanders. Though I woukd try this, because if played right your astrolith will help out a lot over the course of the game.
  3. Buldi

    Buldi Member

    Likes Received:
    Trophy Points:
    You will have a hard time capturing objectives. There is not many models in your roster. And the guard will have a bad time with mortal wounds- every else heals, so they are the first target.
    scubrat and Bowser like this.
  4. scubrat
    Temple Guard

    scubrat Well-Known Member

    Likes Received:
    Trophy Points:
    Say your guard all get in on a charge and are within range of the astrolith bearer and eternity warden, they'll make on average 26.6 wounds with their polearms. Drop the astrolith bearer though and you can take 5 more saurus guards and you'll still make the same amount of wounds and have a spare 60 points, the saurus guard are going to be tougher to kill than the astrolith as well. I guess you can argue that other units near the astrolith bearer will get the advantage, but I don't know, does seem worth it to me.
    Bowser likes this.

Share This Page