Terradon
Gor-rok
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Do you think the added randomness and simplification of rules has hurt Warhammer as a strategy game? If so, how?
The consensus around my game store is that the movement phase is what made WFB so tactical and challenging, and that the changes to it lessened the overall skill level needed to compete.
I somewhat disagree. It's still chess on steroids, but now your pieces behave even more unpredictably. You can just cross your fingers and roll the dice now, but the more I play of 8th the more I find the need to plan ahead even further in the game. There's fewer guarantees- all the wizards in the world won't do you any good when you roll snake eyes on a magic phase, for example- and it's no longer enough for me to have a single backup plan. I need three or four, and I have to make them up as I go.
I'd love to hear people's opinion on this. As a newer player, I probably lack the perspective of some of you veterans.
The consensus around my game store is that the movement phase is what made WFB so tactical and challenging, and that the changes to it lessened the overall skill level needed to compete.
I somewhat disagree. It's still chess on steroids, but now your pieces behave even more unpredictably. You can just cross your fingers and roll the dice now, but the more I play of 8th the more I find the need to plan ahead even further in the game. There's fewer guarantees- all the wizards in the world won't do you any good when you roll snake eyes on a magic phase, for example- and it's no longer enough for me to have a single backup plan. I need three or four, and I have to make them up as I go.
I'd love to hear people's opinion on this. As a newer player, I probably lack the perspective of some of you veterans.