Salamander
The Sauric Ace
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So I have a fair bit of experience with the rules and running settings of GURPS, a generic roleplaying system I find very charming. One of the thing I thought could be interesting, since it allows for so much customization, was to make a campaign in the Warhammer world. More specific Lustria and/or Southlands.
This is of course mostly doable when knowing what your dealing with in both cases. For the setting to fit, one would need knowledge of the Warhammer Lizardmen world and background, and for the GURPS part one would of course need to know how to play the game and create a character. (This is more of a pressure on the one running the game admittedly)
The fun part of such a campaign could be the exploration of the contrast of the warmblooded and the lizardmen civilization, whether the players would be curious or vengeful towards strangers is of course up to them. Though the life and everday of the cold-blooded creatures would also be fun to explore for both game master as well as player.
"Al right", you now say, "but why not use WH's own roleplaying system?" And that's a valid question! To be honest I'm not entirely that familiar with the system; and I find the way the GURPS system works, allows me freedom to create the perfect experience for my campaigns and players. (I could elaborate this further if anybody is interested)
But without further stalling of time and explanations here's what I've got so far:
https://docs.google.com/document/d/1tC02TIoTl9lkGETSBErxIfBTbRZ1UVuueS3gzO129Ac/edit?usp=sharing
If any body is familiar with the system please note if I made any errors, else comments about how and why, I have done what I have done, would be met with joyful replies.
This is of course mostly doable when knowing what your dealing with in both cases. For the setting to fit, one would need knowledge of the Warhammer Lizardmen world and background, and for the GURPS part one would of course need to know how to play the game and create a character. (This is more of a pressure on the one running the game admittedly)
The fun part of such a campaign could be the exploration of the contrast of the warmblooded and the lizardmen civilization, whether the players would be curious or vengeful towards strangers is of course up to them. Though the life and everday of the cold-blooded creatures would also be fun to explore for both game master as well as player.
"Al right", you now say, "but why not use WH's own roleplaying system?" And that's a valid question! To be honest I'm not entirely that familiar with the system; and I find the way the GURPS system works, allows me freedom to create the perfect experience for my campaigns and players. (I could elaborate this further if anybody is interested)
But without further stalling of time and explanations here's what I've got so far:
https://docs.google.com/document/d/1tC02TIoTl9lkGETSBErxIfBTbRZ1UVuueS3gzO129Ac/edit?usp=sharing
If any body is familiar with the system please note if I made any errors, else comments about how and why, I have done what I have done, would be met with joyful replies.