Hello again.
A friend of mine and I currently building armies, and are going to have a match later on this month or so. He's playing a Warriors of Chaos force, and I'm looking for some advice against him. He's more then a bit cocky, and spent the past few weeks talking down on my faction. Frankly, I want to show the warm-blood that his army is not as invincible as he thinks it is.
His army is a mix of Khorne and Tzeentch units. Core is armoured warriors, augmented with large units of Chaos trolls, which are core since he's taking Throgg. Skull Takers of Khorne are his rare choice. He's also bringing Wulfrik to the table. Not sure if he's bringing any Marauders, and his use of magic seems like it'll be fairly minimal. He has plans to eventually bring Belakor to the table, but I don't think he'll have him for the first match. A mix of Marks of Khorne and Marks of Tzeentch.
My own force composition is more fluid. I currently have around sixty Saurus (intend to use spears), thirty skinks (thinking javelins), eight Cold One Cavalry (intend to get more), and a Slaan. Other units I would like include Bastiladons with solar engines, skink priests, Tetto'eko, stegadons, officers mounted on Carnosaurs with various load outs, etc.
Where I need the most help is in synergy, the weaknesses of a Chaos force, and the proper use of magic. How much is too much? With what I intend to create, what weaknesses will be apparent and exploitable? And, for a personal joy, how can I tool up a hero to take out Wulfrik in a challenge? Any and all help would be appreciated.
A friend of mine and I currently building armies, and are going to have a match later on this month or so. He's playing a Warriors of Chaos force, and I'm looking for some advice against him. He's more then a bit cocky, and spent the past few weeks talking down on my faction. Frankly, I want to show the warm-blood that his army is not as invincible as he thinks it is.
His army is a mix of Khorne and Tzeentch units. Core is armoured warriors, augmented with large units of Chaos trolls, which are core since he's taking Throgg. Skull Takers of Khorne are his rare choice. He's also bringing Wulfrik to the table. Not sure if he's bringing any Marauders, and his use of magic seems like it'll be fairly minimal. He has plans to eventually bring Belakor to the table, but I don't think he'll have him for the first match. A mix of Marks of Khorne and Marks of Tzeentch.
My own force composition is more fluid. I currently have around sixty Saurus (intend to use spears), thirty skinks (thinking javelins), eight Cold One Cavalry (intend to get more), and a Slaan. Other units I would like include Bastiladons with solar engines, skink priests, Tetto'eko, stegadons, officers mounted on Carnosaurs with various load outs, etc.
Where I need the most help is in synergy, the weaknesses of a Chaos force, and the proper use of magic. How much is too much? With what I intend to create, what weaknesses will be apparent and exploitable? And, for a personal joy, how can I tool up a hero to take out Wulfrik in a challenge? Any and all help would be appreciated.