OldBlood
Erta Wanderer
Well-Known Member
- Messages
- 4,272
- Likes Received
- 9,774
- Trophy Points
- 113
well with no experience we can turne to stats it seems that they do about as well as we do in tournaments same win rate same podium placement
I am not sure that works well as a metric.well with no experience we can turne to stats it seems that they do about as well as we do in tournaments same win rate same podium placement
well ya thats why i waited untill every one else said they had no idea. as a last resort it's all we haveI am not sure that works well as a metric.
Imagine an army that never wins and never places top3, but consistently places in the top 8, maybe even with several players. That's a pretty good army.
But the fact that they don't even seem to appear in most tournaments at all means that they are definitely not great. If they were strong then a lot of players of all skill levels would have picked them up by now.
Yeah it is hard to judge.well ya thats why i waited untill every one else said they had no idea. as a last resort it's all we have
but i don't think they aren't played because they are week i think they aren't played because they are expensive even for a expensive hobby and they have no support.
given that chaos dwarfs are currently 1 random model in a warcry warband, nowhere I guess.
this does probably speak volumes about their ranking yeah...Yeah I have never seen them on the table, and I don't even know anyone who has ever seen them.
Judging by that, and by the fact they don't have allegiance abilities (AFAIK) I'd guess they are pretty weak. Probably the very bottom.
yeah, but he doesn't exist yet, so 1 for now2 actually, one in the Iron Golems and another in the upcoming Spire Tyrants warband, who looks closer to the old Chaos Dwarfs but has a beard more like the bog-standard Dwarfs unusually
Winrate isn't very relevant, doubly so when you have an army with statistically insignificant representation. So meh.well with no experience we can turne to stats it seems that they do about as well as we do in tournaments same win rate same podium placement
you probably should have read the next 2 posts this has been addressed.Winrate isn't very relevant, doubly so when you have an army with statistically insignificant representation. So meh.
given that chaos dwarfs are currently 1 random model in a warcry warband, nowhere I guess.
The Legion of Azgorh is what I had in mind. In WFB the terms Chaos Dwarfs and Legion of Azgorh were used interchangeably.Legion of azgorh from forge world is a playable army![]()
A shame. They have such a beautiful model range.Yeah I have never seen them on the table, and I don't even know anyone who has ever seen them.
Judging by that, and by the fact they don't have allegiance abilities (AFAIK) I'd guess they are pretty weak. Probably the very bottom.
Do you have a link to a picture?and another in the upcoming Spire Tyrants warband, who looks closer to the old Chaos Dwarfs but has a beard more like the bog-standard Dwarfs unusually
The chap on the left. Still looks a bit different to the mainstream Chaos Dwarfs we know, but at least he isn't wearing a Christmas Tree helmetDo you have a link to a picture?
Thanks for the picture.The chap on the left. Still looks a bit different to the mainstream Chaos Dwarfs we know, but at least he isn't wearing a Christmas Tree helmet![]()
it's to early to tell but probably right in the middleSo after our battletome where do you think Seraphon places now?
from what I remember they're fairly mediocre (I don't play em, so not too sure)@Canas : Where do the new KO fit in? How strong or weak are they?
Or like I did, teleport your entire army behind Nagash on turn 2 and kill him in 1 turn. My friend was very depressed. Nagash (his brand new model btw) got to do nothing but cast mystic shield.from what I remember they're fairly mediocre (I don't play em, so not too sure)
Anyways:
+ great shooting
+ Loads of rend
+ fairly sturdy & elite troops with high saves & good stats
+ loads of high damage attacks, basicly every unit has some weapon option that does D3 damage or better.
+ Healing ships
+ Great mobility since you can hitch rides on your ship and/or garrison them, plus like 90% of your list flies anyway.
+ Surprisingly decent amount of unbinds given the lack of wizards
+ A disturbing amount of special weapons with odd effects (does make building a good unit a bit confusing at times though.. especially when you're just starting)
- No proper dedicated melee troops to protect your gunline (unless you bring allies, or are that one port that can take fyreslayers or dispossed)
- No magic
- "Look out sir" puts a damper on all that shooting
- Low number of attacks, 1 or 2 bad rolls will have an high impact if it causes that D3 damage attack to miss...
- Low model count so capturing objectives can be difficult and losses will hurt
- Ships degrade quickly as they get damaged
- Rend protection screws them over
- Very few mortal wounds
- Lacks defensive buffs and/or cannonfodder (e.g. skinks/zombies) to throw in the meatgrinder so their important stuff stays safe.
especially their low model count & quick degradation of their ships is something that holds them back. Also, the lack of defensive options does mean they're relativly easy to kill even if they do have high base saves. It seems like they're intended to rely on the fact that they outrange most opponents as their main form of "defense", after all can't get hurt if you shoot your opponent before he reaches your lines. But this does mean they can be difficult to use at times, especially without dedicated melee troops/cannonfodder to stand in front of yourgunline and eat the initial charge. Admittadly, if you're good I can imagine you can be extremely succesfull if you make neat killboxes with your gunline and constantly skirt around the enemy at max range.
yup, that works well with their ridiculous movement + shootingOr like I did, teleport your entire army behind Nagash on turn 2 and kill him in 1 turn. My friend was very depressed. Nagash (his brand new model btw) got to do nothing but cast mystic shield.