Slann
Aginor
Fifth Spawning
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Stegadon, part two:
The big secret (well, not really because I already mentioned it in this thread, but whatever) is that this Stegadon is basically a Transformer. I placed a ridiculous amount of small magnets in its parts. I counted them: 64 magnets all in all.
The Stegadon itself consists of 33 parts that belong to one, two, or all three versions.
Yes, that's correct. You can convert this Stegadon between all three possible variants, actually five if you count Stegadons without the Skink Alpha as own versions. No compromise solutions that fit only halfway.
Every part that matters can be switched. I even made sure that the Sunfire Thrower version does not have the spare ammo for the Ballista attached.
I also made sure that none of the Howdah's painted surfaces (that I am quite proud of) was drilled into. All crew is somehow attached with their arms, wrists, with a magnet on their weapon or even with one hanging on their chest like an amulet.
The Alpha has magnets on his feet and there are magnets below the throne in the right spots to hold him.
The following picture shows all parts except one Skink arm that I forgot to detach.

When the Alpha is not needed (Stegadon in EotG configuration) he fits on the Priest's base and can be played with his alternate weapon as a Skink Chief.

The next pictures show the Sunfire Thrower version.
It has this beautiful bronze plate in front, and I decided to go full crazy mode and painted all the triangles.
Also:
Every Skink on the Howdah has either changed his position or his weapon/arm to fit the new configuration. It is actually quite hard to place magnets on a model in a way that works for two different configurations. It took LOADS of time and almost drove me insane, with a lot of switching between the configurations, using putty to try out stuff.
Example: the Skink holding the crank handle in the Ballista version (which is magnetized on both the Skink's shoulder and on the ballista side!) changes both arms and moves to the front in the Flamethrower version. The weapon in his left hand is magnetized to the back of the bronze half circle thing, the right one gets the spear to hold.



...and as if that wasn't already crazy enough, there is yet another version. See y'all in part three!
The big secret (well, not really because I already mentioned it in this thread, but whatever) is that this Stegadon is basically a Transformer. I placed a ridiculous amount of small magnets in its parts. I counted them: 64 magnets all in all.
The Stegadon itself consists of 33 parts that belong to one, two, or all three versions.
Yes, that's correct. You can convert this Stegadon between all three possible variants, actually five if you count Stegadons without the Skink Alpha as own versions. No compromise solutions that fit only halfway.
Every part that matters can be switched. I even made sure that the Sunfire Thrower version does not have the spare ammo for the Ballista attached.
I also made sure that none of the Howdah's painted surfaces (that I am quite proud of) was drilled into. All crew is somehow attached with their arms, wrists, with a magnet on their weapon or even with one hanging on their chest like an amulet.
The Alpha has magnets on his feet and there are magnets below the throne in the right spots to hold him.
The following picture shows all parts except one Skink arm that I forgot to detach.

When the Alpha is not needed (Stegadon in EotG configuration) he fits on the Priest's base and can be played with his alternate weapon as a Skink Chief.

The next pictures show the Sunfire Thrower version.
It has this beautiful bronze plate in front, and I decided to go full crazy mode and painted all the triangles.
Also:
Every Skink on the Howdah has either changed his position or his weapon/arm to fit the new configuration. It is actually quite hard to place magnets on a model in a way that works for two different configurations. It took LOADS of time and almost drove me insane, with a lot of switching between the configurations, using putty to try out stuff.
Example: the Skink holding the crank handle in the Ballista version (which is magnetized on both the Skink's shoulder and on the ballista side!) changes both arms and moves to the front in the Flamethrower version. The weapon in his left hand is magnetized to the back of the bronze half circle thing, the right one gets the spear to hold.



...and as if that wasn't already crazy enough, there is yet another version. See y'all in part three!














