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Discussion Ancient History, when the Slann were young. How do Slann age and change?

Discussion in 'Fluff and Stories' started by Scalenex, Sep 13, 2017.

  1. Scalenex
    Skink Priest

    Scalenex Keeper of the Indexes Staff Member

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    What did the Slann act like when they were young....er.

    This should apply equally to Lizardmen and Seraphon since I want to cover Slann changing over time.

    I’m going to reference X-Men: First Class and Charles Xavier. Sure it’s not a big surprise he had a full head of hair and two working legs, but the interesting thing was that he got drunk at a party, flirted shamelessly and was frequently showing off. He still had the same powers and goals though. It was still the same Charles Xavier.


    Slann are known for barely moving and not speaking much. Their utterances are rare and vague. Though younger Slann will say full sentences and even have conversations with Skinks, but they still are creatures of few words. Slann have great power but they don’t generally do much unless they think about it very carefully. They are often focusing on the big picture so much they ignore their immediate surrounding.

    Generally, fifth generation Slann are more verbose, more social, and less contemplative than second and third generation Slann. This implies but does not mean that all the Slann were generally like that when they were younger.

    Slann are sapient beings with free will, they have to change somewhat over time. The question is how much did they change?

    Ignoring the wider implications of time travel in the Warhammer world, if a Skink priest met his master thousands of years in the past. Would they be like hmmm, he’s thinner and more spry. Or would his thoughts be more like how could this possibly be my master?



    So Skinks and Saurus emerge from the Spawning pools full grown physically and they have the basics of their skill sets and language at birth. Depending on whose writing they can pretty much be full competent adults within a few weeks or maybe a few years. In the case of a Saurus, you can probably hand them a sharp object when they are still wet from the spawning pool and say “stab those Daemons!” and they’ll do okay.

    What about the Slann, did the Slann have a period akin to childhood or adolescence? For them a quick growth to adulthood could be a hundred years. This mainly for items of interest, I don’t think this will have a long-term impact on historical development. Even a Slann is technically an adult they could have rebellious adolescent behavior. Generally Slann obey their elder Slann, but would there be any adolescent rebellion? “You don’t understand me! I’m running away to shore up the world with my Great Plan!” In my fluff pieces, I view Merestar a little like this. Turochlitan was an adolescent dream, but Merastar did not implement as an adolescent. More like the Slann equivalent of a man looking in the mirror “Where is that wide-eyed dreamer you used to be?” then doing something clichéd for a mid-life crisis.



    TANGENT. There have been no new Slann spawned during or after the Great Catastrophe. Did they emerge from pools like Skinks, Sauri, and Kroxigor are spawned? How many pools did the Old Ones use? Did single pools spawn multiple generations? Did the Slann spawn as individuals or in groups? Are any of the Slann's spawning pools still around? Do these pools have residual magic or powers or do they just appear to casual observers as ordinary ponds?



    The Slann tendency towards contemplation and taking actions very carefully. Did Slann emerge out of the pool this way? One option is just they get cautious as they get older. Maybe they are wracked by guilt for every mistake they ever made. The longer they live, the more mistakes they make, so the more contemplative they become. Another option is the Slann are forced by physiology to be slow acting over time. The Slann are effectively un-aging and have incredible intellects. Their brains do not physically grow (or at least do not grow much), and they have to pack more and more memories in there. It could take a while for an old Slann to sort through his own mighty reserves of wisdom to find something relevant to whatever short term situation he is faced with.



    Another option is that the Slann basically plod along same as ever until something big happens. The cautious slow moving aspect to nearly ever Slann personality could be a result of the Great Catastrophe. Apart from relic hunting, the Slann didn’t do much during the Age of Isolation. During the Age of the Rat and the Serpent, the Skinks did the heavy lifting. Then came the Age of Strife, and the Slann became a little more proactive. “I know we wanted to figure out the permutations and related effects of Sotek’s coming, but we did know Sotek was coming and the Skaven are here. Maybe we can spare a few Slann to DEFEND OUR CITIES AND SUBJECTS!”



    Then the End Times happened, ignoring the terrifying physical and spiritual ramifications about the transformation from Lizardmen to Seraphon, I’m going to look at the Slann alone. 1) They are a lot more proactive than they used to be. 2) They are more independent of other Slann than they used to be, and 3) they are likely to think of the non-reptilian Forces of Order as beings worth considering in their plans.

    It’s possible that some of this personality change is physiological and spiritual. Maybe once free of their earthly prisons they can think clearer and make decisions faster. More likely (but not mutually exclusive), they are being more proactive in action and more accommodating to the other Forces of Order because they want to compensate for their past mistakes. Well we tried isolationism and slow actions last time, and the world died. Time to try something new!

    These could be a pragmatic choices. They could be less apt to work closely with other Slann because a lot of their spawning brothers died in the End Times, and they now have more worlds to cover. Likewise they place more demands on the other Forces of Order to quell Chaos because they don’t have enough loyal minions formed from starlight to fix the universe’s problems all by themselves. The End Times made this clear.



    Anyway, what are your thoughts on how Slann learn, live and grow? What are your thoughts on their pasts and futures?

    EDIT: I plan to use these ideas to help me figure out what organic Lizardmen history would look like and how Temple Cities would be laid out. I imagine if Slann switched from micromanaging to laissez faire that would have a huge impact on what Temple Cities look like.
     
    Last edited: Sep 14, 2017
  2. pendrake
    Skink Chief

    pendrake Well-Known Member

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    I sort of had the idea that Slann can only be produced / spawned if an old one present and available.
     
  3. Scalenex
    Skink Priest

    Scalenex Keeper of the Indexes Staff Member

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    That is the general consensus. I just was curious if the spawning pools were still around and if they had any powers to do things other spawn Slann. Even if they reverted to dormant pools of ordinary water, they would probably still be held in high reverence.
     
  4. pendrake
    Skink Chief

    pendrake Well-Known Member

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    Not still around.
    More like spawning tanks buried in the spaceships of the Old Ones.
    The Knowledge to use one was never shared, the Slann can't reproduce by any natural means.
    There might not be any such equipment in the ships that remained dirtside.
     
  5. Scalenex
    Skink Priest

    Scalenex Keeper of the Indexes Staff Member

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    Okay, my main purpose wasn't talk about Slann spawning pools. My main purpose was to get other people's thoughts on how Slann think, grow, adapt, or decline over time with an eye to writing more interesting and well-fleshed out characters.

    My secondary purpose is that I'm also trying to figure out Temple Cities. I'm not a huge fan of the official temple city diagrams. I am guessing that since the new is based on the old, Temple Cities would develop in unforeseen ways if the Slann collectively revert from micro-managers to hands-off managers. Temple Cities could be littered with half finished projects or the Skinks could be laboring endlessly on something because no Slann bothered to tell them "Stop, I only meant for you to do that for ten years."
     

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