You're abilities are great for Bossk, and I think you've done well in making them unique. Not a criticism of your ideas, but I'm kind of in two minds about the whole stealth thing with Bossk. One one hand he is an honourable fighter, but on the other hand he is a hunter that stalks his prey, and would probably use stealth for that. This was my idea for his abilities before you gave yours: Bossk - Dark Side, Scoundrel, Bounty Hunter, Attacker? (Not sure about how to class them) - Ferocious attacker who keeps damage up on enemies before closing in for the kill. Basic: Relby-v10: Deal damage to target enemy with a 35% chance to attack again. This attack has an additional 40% chance of a critical hit Special: Micro-grenades: Deal damage to all enemies and assign a Thermal Detonator to them for 2 turns, and assign another on a critical hit Special: Toxic Escape: Bossk gains Stealth for 2 turns and all enemies gain Buff immunity and damage over time for 2 turns Unique: Trandoshan Regeneration: Bossk recovers 5% of his health each turn, and 20% on a finishing blow. The individual values would need to be adjusted to keep it balanced, but that gives you the overall idea of my thoughts on his abilities. What do you think of them, and also, what do you make of these new features and characters they've added in the game?