Hi, as per my (re) introduction thread, just getting back into 8th Edition, and have a question on Armour Saves.
I think it was Nightbringer who posted the following in a thread a little while ago:
"Armour saves can vary from 1+ to 6+ (or none at all), but a roll of 1 is always considered a fail.
There is no "AP" in Fantasy, instead the armour save is modified by the strength of the attack wounding the model. The stronger the attack, the worse the armour save becomes (and can be negated if the strength is sufficiently high enough).
Strength 1, 2 or 3 = no modifer
Strength 4 = -1 to armour save
Strength 5 = -2 to armour save
Strength 6 = -3 to armour save
Strength 7 = -4 to armour save
Strength 8 = -5 to armour save
Strength 9 = -6 to armour save
Strength 10 = -7 to armour save
So for instance, if you have a 2+ armour save and you are wounded by a strength 5 attack, you would roll for a 4+ armour save."
I just wanted to clarify that if possible an AS can be brought to 1+ even though a natural roll of 1 is always a fail?
Also, if its possible, can you have an AS of 0 (again even though a natural 1 is always a fail)?
My son and I have been trying to remember some of the rules and the issue of armour saves was causing some grief!
Thanks for your help!
I think it was Nightbringer who posted the following in a thread a little while ago:
"Armour saves can vary from 1+ to 6+ (or none at all), but a roll of 1 is always considered a fail.
There is no "AP" in Fantasy, instead the armour save is modified by the strength of the attack wounding the model. The stronger the attack, the worse the armour save becomes (and can be negated if the strength is sufficiently high enough).
Strength 1, 2 or 3 = no modifer
Strength 4 = -1 to armour save
Strength 5 = -2 to armour save
Strength 6 = -3 to armour save
Strength 7 = -4 to armour save
Strength 8 = -5 to armour save
Strength 9 = -6 to armour save
Strength 10 = -7 to armour save
So for instance, if you have a 2+ armour save and you are wounded by a strength 5 attack, you would roll for a 4+ armour save."
I just wanted to clarify that if possible an AS can be brought to 1+ even though a natural roll of 1 is always a fail?
Also, if its possible, can you have an AS of 0 (again even though a natural 1 is always a fail)?
My son and I have been trying to remember some of the rules and the issue of armour saves was causing some grief!
Thanks for your help!